Miasma Story
por Cranktrain
Miasma Story
Tags para Miasma Story
Descrição
What is going on in the old Pavilia Academy? Town Guardians Martin, Jon and August investigate the mystery, where are these monsters coming from, who is this twisted Jester and most importantly, what is Miasma?
Miasma Story is a tactical RPG, strongly inspired by cult classic Final Fantasy Tactics. It offers customisable characters where the player can assign attribute points to improve individual stats, and use skill points to unlock a tech tree of spells. The game takes between an hour and an hour and a half to play through all 11 fights.
Como jogar
It's a mouse-only game! When it is the turn of one of the three characters, click on the character to select them, and choose from the options available. There is a full tutorial for newcomers to the RPG genre that walks them through how to play.
Comentários
Jindra34
Nov. 14, 2011
May I ask why everything moves so flipping slow and the controls are so finicky?
DoraDoraBoBora
Nov. 14, 2011
Just finished. To be honest, I felt like the story here was a real let down because it didn't explain ANYTHING. Every single question it brings up gets left in the air and unresolved, and the ending is extremely abrupt and unsatisfying... even a little depressing. The whole thing felt like it was made of random ideas that didn't really get the time they needed to develop and tie together into a cohesive narrative, and as a result you never really care about the cast or what's happening. I'd still like to see a sequel, if only so that you can expand on and develop the ideas and story you have here, because as it stands it feels a little rushed and unfinished.
cyr426
Nov. 14, 2011
i try to start game and it froze my comp for five minutes then it finally started, not a good thing to happen if u want people to play games u make
AwateaDawn
Nov. 14, 2011
Like the game but everything seems very slow (cutscenes and battles)
AdonCa
Nov. 14, 2011
It definitely could use some polish... the animation is FAR too slow considering the simple graphics. When it takes a minute or two just to walk several feet, there are speed issues. Plus, it'd be nice if characters recovered somewhat between battles.