no-one has to die.
por SammyBloo
no-one has to die.
Tags para no-one has to die.
Descrição
Escolha quem vive e quem morre. Suas decisões mudam tudo. DESIGN- Sammy Madafiglio. ARTE- Cindy Xu. MÚSICA- Jesse Valentine
FAQ
O que é No-One Has To Die?
No-One Has To Die é um visual novel de puzzle online gratuito desenvolvido por SammyBloo. O jogo apresenta uma narrativa ramificada e múltiplos finais baseados nas escolhas do jogador.
Como jogar No-One Has To Die?
Em No-One Has To Die, você resolve puzzles tomando decisões sobre quais personagens salvar e quais sacrificar em um prédio em chamas, influenciando o desfecho da história.
No-One Has To Die é um visual novel ou um jogo de puzzle?
No-One Has To Die é tanto um visual novel quanto um jogo de puzzle, combinando elementos de história interativa com puzzles de decisão em grade.
No-One Has To Die possui múltiplos finais?
Sim, No-One Has To Die tem múltiplos finais que dependem das suas decisões e soluções dos puzzles ao longo da história do jogo.
Quem criou No-One Has To Die e onde posso jogar?
No-One Has To Die foi criado pelo desenvolvedor SammyBloo e pode ser jogado gratuitamente em navegadores web.
Comentários
oongiman
Apr. 26, 2013
"no-one has to die" except the two security guards that nobody seems to care about
adamax
Jul. 13, 2013
The security codes arranged in a square grid say 'Rise from the ashes'!
VDOgamez
May. 10, 2013
In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"
Sakgeres
Jul. 25, 2014
So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)
aasninja
Oct. 04, 2013
I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.