no-one has to die.

no-one has to die.

por SammyBloo
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no-one has to die.

Avaliação:
4.1
Lançamento: April 20, 2013
Última atualização: June 10, 2020
Desenvolvedor: SammyBloo

Tags para no-one has to die.

Descrição

Escolha quem vive e quem morre. Suas decisões mudam tudo. DESIGN- Sammy Madafiglio. ARTE- Cindy Xu. MÚSICA- Jesse Valentine

FAQ

O que é No-One Has To Die?

No-One Has To Die é um visual novel de puzzle online gratuito desenvolvido por SammyBloo. O jogo apresenta uma narrativa ramificada e múltiplos finais baseados nas escolhas do jogador.

Como jogar No-One Has To Die?

Em No-One Has To Die, você resolve puzzles tomando decisões sobre quais personagens salvar e quais sacrificar em um prédio em chamas, influenciando o desfecho da história.

No-One Has To Die é um visual novel ou um jogo de puzzle?

No-One Has To Die é tanto um visual novel quanto um jogo de puzzle, combinando elementos de história interativa com puzzles de decisão em grade.

No-One Has To Die possui múltiplos finais?

Sim, No-One Has To Die tem múltiplos finais que dependem das suas decisões e soluções dos puzzles ao longo da história do jogo.

Quem criou No-One Has To Die e onde posso jogar?

No-One Has To Die foi criado pelo desenvolvedor SammyBloo e pode ser jogado gratuitamente em navegadores web.

Comentários

0/1000
oongiman avatar

oongiman

Apr. 26, 2013

7590
80

"no-one has to die" except the two security guards that nobody seems to care about

adamax avatar

adamax

Jul. 13, 2013

3108
32

The security codes arranged in a square grid say 'Rise from the ashes'!

VDOgamez avatar

VDOgamez

May. 10, 2013

2928
30

In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"

Sakgeres avatar

Sakgeres

Jul. 25, 2014

1163
13

So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)

aasninja avatar

aasninja

Oct. 04, 2013

170
1

I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.