Advanced Alchemist Tower Defense
por Yokubo
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Advanced Alchemist Tower Defense
Tags para Advanced Alchemist Tower Defense
Descrição
Alchemist Tower Defense convida você a entrar na pele de um alquimista habilidoso enfrentando uma invasão implacável de monstros. Como a última linha de defesa do reino, sua estratégia e conhecimento alquímico são tudo o que separa a civilização do caos. Construa um labirinto com precisão, posicionando gemas com poderes elementares nos pontos certos para deter a horda inimiga.
Como jogar
Você recebe 5 gemas por rodada. Fique com uma, as outras viram pedras. Use as pedras para construir um labirinto e aumentar o tempo que os monstros levam caminhando e levando dano. Com ouro, você pode melhorar suas chances de conseguir gemas melhores. E com gemas melhores, é possível criar gemas "especiais" com habilidades como atordoar ou envenenar. Os monstros podem ser diferentes: rápidos, mob (menos HP - mais quantidade), chefes. Combine gemas arrastando duas do mesmo tipo juntas. Construa um labirinto longo, mas não bloqueie totalmente o caminho. Os monstros sempre verificam se há um caminho até sua base antes de sair da caverna; se estiver bloqueado, eles não saem. Próximos recursos: mais tipos de monstros (blindados, curadores), história.
Atualizações do desenvolvedor
v1.1.27.
Now you can craft enhancements from lower level enhancements.
New enemy animations.
Comentários
Yokubo
Dec. 12, 2023
I updated the game! There is a tutorial now. Hope you like it!
Gusio
Oct. 31, 2023
For strategy: Restart Game till 2x Aquamarine appears fuse and add some jumping/titles item, so it can kill most of the starting waves, upgrade asap. I usualy make small start maze for aqua and then second for killing leftovers, if you have fusion chance use it and best combo items for normal waves is jumping attack and tittles explosion and for bosses attack speed/damage/range.
Hello Gusio! Thanks for your comment! I created a very special button just for you :) It appears next to the starting gem buttons when a new map is loaded. With this, you can reroll the gems as many times as you wish, without restarting the map. Starting with aquamarines is a good strategy as it lets you get gold quickly. But I try to design the game so that all gems are useful against some enemies.
Gusio
Oct. 20, 2023
About the game, its good for few plays but maybe consider to passive + lvls to forge for exp after playing few game I collect bunch of items and exp and now there is no more content for play (besides achivments)
Thanks for the comment! I plan to have an option to break enhancements for XP. And there will be more content with a story to play.
Circaea
Apr. 16, 2024
If you move a gem mid-wave and it blocks the path, the monsters refuse to move. However, if you are then out of gold, you can get stuck having to remove the gem if you can't remove random blocks to make a new path. In an ideal world the game should only deduct the cost of the move once the gem is placed, and should verify if paths are blocked before allowing the gem to get placed.
Hello Circaea! Thanks for the feedback! I updated the game and fixed all the bugs that you reported. Please let me know if you find something else.
Circaea
Apr. 16, 2024
If you move a gem instead of selecting a new one at the end of a wave, you lose the chance to pick the new one (they all go to rocks). The fact that you can just do the move after makes this seem like a bug. If you have already selected "move" during a wave, and the wave ends before you place it, you also can lose the next round of gems.