Momentum Missile Mayhem 2
por dz2001
Momentum Missile Mayhem 2
Tags para Momentum Missile Mayhem 2
Descrição
Enquanto eu trabalhava no primeiro MMM tive muitas ideias, mas não sabia se o jogo seria bem-sucedido e popular. Não tinha motivação suficiente para investir muito tempo. Preciso dizer que ficou muito mais popular do que eu esperava, então obrigado a todos que gostaram tanto do jogo. Aqui está MMM2. Implementei todos os recursos que tinha em mente durante o desenvolvimento do jogo anterior. Por isso prefiro chamar de MMM: Ultimate Edition, em vez de MMM2, pois é assim que MMM deveria ser.
Comentários
csdani84
Jan. 21, 2012
You should definitely make it possible either to reassign skill points or at least to gain some experience in lost battles, too. In case the player spent the skill points wrong, he has to start all over again.
Meatpie_SS
Jan. 21, 2012
I shouldn't have to set the position of my catapult every time I retry. The energy ball launching control system is a bit fiddly (why do I have to put my mouse over the catapult at all?) Power-ups are way too random, a lucky power-up can make an otherwise tough level very easy. The difficulty curve seems way off, some levels are much harder than the ones that follow them, and some seem to depend on luck too much (struggling with level 20 right now). The nature of the collisions and bounces mean that many levels where you need to avoid collisions or destroy everything can be lost simply because of bad luck.
There's a nice idea here, and things I want to like about this game, but it's a tough one to love....
carmello
Oct. 30, 2011
Wish there was a pause button
Kublai_Khan
Apr. 09, 2010
also its extremely annoying when some important vehicle gets thrown past you at 200mph and you lose
LuciusXR
Jan. 21, 2012
"...Cant get better than 25fps in browser version..."
Im getting 31 to 35 fps by the game's count :o