Minesweeper 3D – Think Fast. Think Deep. Think in 3D!

Minesweeper 3D – Think Fast. Think Deep. Think in 3D!

por Verstand2Go
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Minesweeper 3D – Think Fast. Think Deep. Think in 3D!

Avaliação:
3.3
Lançamento: June 09, 2026
Última atualização: July 19, 2026
Desenvolvedor: Verstand2Go

Tags para Minesweeper 3D – Think Fast. Think Deep. Think in 3D!

Descrição

Minesweeper 3D brings the classic puzzle into a fully three‑dimensional world. Rotate the cube, uncover safe fields, mark suspicious ones, and use logic to avoid hidden mines. Every move counts — and every perspective shift reveals new clues. Whether you’re a Minesweeper veteran or a newcomer, this 3D twist offers a fresh, challenging, and addictive experience.

Como jogar

Use your mouse or touch controls to rotate the 3D cube, uncover tiles, and place flags. Numbers indicate how many mines are adjacent to a tile — including above, below, and across faces. Think in all directions, plan ahead, and clear the entire cube without triggering a mine.

A full in‑game tutorial is included to guide you through all mechanics.

And if you need help in finding the next locical step, just press “Autopilot” – the integrated logic solver will explain you the next logical move in the game!

Atualizações do desenvolvedor

Jul 20, 2026 11:28pm

🎯 Which levels count for High Scores?

High Scores are tracked for one No-Guess difficulty per level — the sweet spot where every move is logically solvable:

▸ L1 (4³) · Low 6% · L2 (5³) · High 18% · L3 (6³) · Mid 12%
▸ L4 (7³) · Low 6% · L5 (8³) · Mid 12% · L6 Enterprise · Low 6%

Badge requirements will follow the same combinations. Stay tuned! 🏆

Comentários

0/1000
aznph8playa avatar

aznph8playa

Jul. 22, 2026

1
0

For the computer version, I recommend allowing there to be an option that drags the center. E.g. Hold Shift + Drag should allow us to avoid rotation, but move the center of the cube. Similarly, holding different buttons and dragging should allow rotating across a specific axis, but none other. E.g. Holding 'Z' and dragging rotates around the green axis, holding the blue & red axis steady. Holding 'X' could then be used to rotate across the blue axis, holding the red & green steady.

Verstand2Go
Verstand2Go Desenvolvedor

@ aznph8playa, thanks for the detailed feedback – and good news: some of what you're describing is already there, just maybe not obvious enough! Ctrl+Scroll over a hovered cube already sets that cube as the new rotation center. If the zoom bothers you when re-centering, just hold Ctrl and scroll back a bit – the new center stays. The C key (or the center button on mobile) resets it back to the geometry's center. Your idea about axis-locked rotation with X/Y/Z keys is something I'm actually considering implementing - you're right that it would give much more precise control, especially on larger grids. I'll keep it on the roadmap! What made you look for these controls – was it a specific situation where the current rotation felt too uncontrolled?"

aznph8playa avatar

aznph8playa

Jul. 22, 2026

1
0

The computer controls are not intuitive enough, yet... Will try to provide more detailed feedback when I get a chance, but right now, the left to right doesn't rotate as I expect. There's quite a lot of challenges with trying to get it to move as suggested. will try this on my phone when I get a chance.

Verstand2Go
Verstand2Go Desenvolvedor

P.S.: I decided for free 360 degree rotation in the past especially for the Icosahedron Geometry - the earlier limit of 180 degrees had a better rotation control, but was hindering some important perspectives for checking Frusta elements hidden in one perspective behind other elements...

arduinoMASTEH avatar

arduinoMASTEH

Jul. 21, 2026

1
0

Give me a recipe for cupcakes

Verstand2Go
Verstand2Go Desenvolvedor

@arduinoMASTEH, fantastic — I love cupcakes too! With the Custom Geometry feature ("Your Geometry") you can actually build your own cupcake‑shaped geometry. Then you can enjoy it while sitting in the Enterprise (L6) or snack on it inside the hollow core of the Icosahedron geometry /I recommend starting with level 1 there). Give it a try ;-)

eo9615 avatar

eo9615

Jul. 21, 2026

1
0

Picross 3D on steroids. I am obsessed

Verstand2Go
Verstand2Go Desenvolvedor

Hi @eo9615, thank you very much for your comment. Good to read that you like it :-) What's the highest level you've reached so far? In the Developer Updates, you can see which levels from the game's high score system have been unlocked here in the Kongregate stats. If the 3-D version of the cubes is already like "on steroids" for you, then once you've had a little practice, try the isochedron geometry. There, you'll have not just 26, but up to 38 neighbors :-)

BioXP avatar

BioXP

Jun. 13, 2026

1
0

I've read density and thought it's options for cube spread, which could've been handy since my mouse wheel is broken. I don't see a point for those hotkeys to be shown at the bottom or even be available to prevent accidental resets, since there's already several menus at the top for that (also, one button is basically always red while no other button does that, and autopilot is always showing it's text). Zoom helps to see the full plane better, but middle cubes are still an issue, especially with constantly moving shadows, a way to make cubes semi-transparent could do. 3d Minesweeper is already too confusing on it's own, too confusing to be fun for me personally, and both 3d field and the airplane controls that are coming with it are not helping, as well as necessity to play at least in full 1920x1080. 1280x1024 Breaks some buttons in fullscreen and doesn't help with overlapping menus.

Verstand2Go
Verstand2Go Desenvolvedor

Hi BioXP, thanks for the detailed feedback — it really stuck with me. Screen size: Fixed — the game now auto-switches to the compact mobile mode layout on narrow windows, keeping full mouse control (hover, double-click, right-click, Ctrl+zoom). Toggle mobile/desktop mode manually anytime. Red button/autopilot: Reworked — there's now a proper tutorial (2D practice → 3D walkthrough → play), so the demo no longer runs by default. Broken wheel: The explode slider in mobile mode spreads all cubes apart so you can reach the inner ones. Activated Ctrl-Button and explodeslider zooms toward a specific (hovered) cube too. Transparency: Try the new Design Editor — you can make cells transparent and tweak colours, lighting, shadows yourself! Thanks again — this kind of feedback is exactly what makes the game better!