Hasty Shaman

Hasty Shaman

ni eddynardo
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Hasty Shaman

Rating:
4.0
Pinalabas: August 31, 2019
Huling update: September 02, 2019
Developer: eddynardo

Mga tag para sa Hasty Shaman

Deskripsyon

You asked for it so here it is, another game in the series. Hope you’ll enjoy it.

Simple platformer about a Shaman that hastes his way through the ground.

Created by eddynardo
Graphics by 0×72 and Adam Saltsman
Song “Spell” by Rolemusic under a CC BY 4.0 attribution licence

Paano Maglaro

Keyboard
Move: WASD or Arrow keys
Jump: W or Up Arrow key
Dash: X or J
Restart: R
Mute Sound: M
Menu: Escape

XBOX controller
Move: D-pad
Jump: Button A
Dash: Button X
Restart: Button Start
Mute: Button Y
Menu:Button Back

Mga Update mula sa Developer

Sep 2, 2019 3:45pm

“Few hours later”

Added 5 more levels
Added Speedrun mode
Fixed Music button bug

FAQ

What is Hasty Shaman?

Hasty Shaman is a free browser-based puzzle platformer game developed by eddynardo where you play as a shaman navigating tricky levels.

How do you play Hasty Shaman?

In Hasty Shaman, you control a character who can jump and use magical powers to clear obstacles and reach the exit of each stage.

Who developed Hasty Shaman?

Hasty Shaman was created by the indie developer eddynardo.

What is the main gameplay loop in Hasty Shaman?

The main gameplay loop involves solving platforming puzzles by using movement and special shaman powers to progress through side-scrolling levels.

Are there progression systems or special features in Hasty Shaman?

Hasty Shaman features multiple hand-crafted levels with increasing difficulty and requires clever use of platforming mechanics, but does not have upgrades or persistent progression systems.

Mga Komento

0/1000
delpanto97 avatar

delpanto97

Dec. 11, 2019

217
7

I just want to appreciate the fact that many platform puzzle games are getting badged lately.

Bakelmun avatar

Bakelmun

Sep. 01, 2019

240
10

"Last 5 levels coming in a few hours". Oh no. We've been here before.

shift244 avatar

shift244

Sep. 06, 2019

258
11

I've always enjoyed your games, given that occasional level that is entirely frustrating because it required too much precision in timing and positioning. The 1st 15 levels so far were all "brain" puzzles, which if preferred over "platform" puzzles. One comment: Although I can see the "X to use powers" consistency across all games, in this case, if you would allow "down" to also do the same thing, then it can be played with one hand (I'm lazy that way). It's just a minor UI thing, of course. Keep it up!

deleteduser avatar

deleteduser

Jan. 02, 2020

86
3

Level 15 took me waaaaaaaaaaaaaay to long to figure out.

mochi_bandit avatar

mochi_bandit

Sep. 01, 2019

200
12

as always, killing it with the creative mechanics and level design!