Doodle RPG Survivor

Doodle RPG Survivor

ni robspan
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Doodle RPG Survivor

Rating:
3.8
Pinalabas: May 14, 2026
Huling update: May 14, 2026
Developer: robspan

Mga tag para sa Doodle RPG Survivor

Deskripsyon

Scribble your way through waves of classroom doodles in this notebook-themed survivor RPG.

Spells auto-cast. You just dodge, survive, and pick upgrades.

- 16 stages from elementary school to university
- 64 unique bosses
- Auto-casting spells with crazy combos
- Tons of gear to loot, upgrade, and stack

Age Suitability

Recommended for players aged 13+.

AI Disclosure

The gameโ€™s code and part of the artwork were created with the help of AI.

Paano Maglaro

Move: WASD or Arrow Keys

Open backpack: B

Confirm / reroll: Space

Pause: Escape

Attacks auto-cast. Point-and-click to navigate menus; right-click or drag to equip items in the backpack.

Mga Komento

0/1000
Black_Claw avatar

Black_Claw

May. 15, 2026

1
0

The game starts normally, becomes easier, and then gets easier in an unbalanced and somewhat meaningless way. I played the first level, and then it asked whether I wanted to continue after beating the boss. I thought I might as well continue to get the achievements. After a certain point, I did not even need to move anymore. In the first chapter, I got 3 legendary items, reached level 11, and still had a lot of stars left. When I started the second level, I already had a lot of stars, and after seeing that the items did not disappear, I upgraded 4 legendary items to level 100 at the very beginning of the chapter, including the 4th legendary item I had just obtained. The second chapter ended in maybe 2โ€“3 minutes without me even moving. Right now I have 3,974,639 stars, Book level 101, Wand level 101, Amulet level 101, and Aura item level 57.

robspan
robspan Developer

yeah i had a quadratic function for bonus levels that outpaced the gear cost by too much, fixing that.

paraprotean avatar

paraprotean

May. 15, 2026

1
0

Game has potential. One major issue is the significant performance demands, a basic in-browser swarm game should not be lagging like this.

Secondly, the gameplay is trivially easy. There appears to be little to no difficulty scaling in-level: I banked 65k stars on a single extra credit run after the third level, and could easily have acquired more had I not simply grown bored. There did seem to be an uptick in difficulty in the second notebook, but nothing which hindered an effortless run.

It would really help if one could compare the stats of equipped items with inventory items side-by-side. Auto-equip regularly replaces items I want with new ones I do not: "power level" doesn't seem to track with performance here. Also, why aren't enchantments scrappable? It's silly to have to enchant an item and then scrap it to remove an unwanted enchantment from inventory.

robspan
robspan Developer

Fixing the enchant issue, good idea.

Endcreeper avatar

Endcreeper

May. 18, 2026

0
0

VERY FUN!!! i wish you could customize more (like having all hats be wizard BUT all the rarities are still there

KakkoiiBishounen avatar

KakkoiiBishounen

May. 16, 2026

0
0

Maxing out your spell levels and having no passives to select due to the modifier softlocks your run. There is a white circle with an X that pops up in the top right corner but clicking it and the back button does not work. You have to refresh your page.

robspan
robspan Developer

ah yes.. i added the passives into the spells mix to avoid the softlock but forgot about the exception of the modifier

KakkoiiBishounen avatar

KakkoiiBishounen

May. 16, 2026

0
0

Stage: The SAT
Rank: S
Stars: 997,343,613
804 lessons cleared
268 bosses down

The only limiting factor for me at this point is lag.

robspan
robspan Developer

already working on the performance issues thank you!