Doodle RPG Survivor
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Doodle RPG Survivor
Mga tag para sa Doodle RPG Survivor
Deskripsyon
Scribble your way through waves of classroom doodles in this notebook-themed survivor RPG.
Spells auto-cast. You just dodge, survive, and pick upgrades.
- 16 stages from elementary school to university
- 64 unique bosses
- Auto-casting spells with crazy combos
- Tons of gear to loot, upgrade, and stack
Age Suitability
Recommended for players aged 13+.
AI Disclosure
The gameโs code and part of the artwork were created with the help of AI.
Paano Maglaro
Move: WASD or Arrow Keys
Open backpack: B
Confirm / reroll: Space
Pause: Escape
Attacks auto-cast. Point-and-click to navigate menus; right-click or drag to equip items in the backpack.
Mga Komento
Black_Claw
May. 15, 2026
The game starts normally, becomes easier, and then gets easier in an unbalanced and somewhat meaningless way. I played the first level, and then it asked whether I wanted to continue after beating the boss. I thought I might as well continue to get the achievements. After a certain point, I did not even need to move anymore. In the first chapter, I got 3 legendary items, reached level 11, and still had a lot of stars left. When I started the second level, I already had a lot of stars, and after seeing that the items did not disappear, I upgraded 4 legendary items to level 100 at the very beginning of the chapter, including the 4th legendary item I had just obtained. The second chapter ended in maybe 2โ3 minutes without me even moving. Right now I have 3,974,639 stars, Book level 101, Wand level 101, Amulet level 101, and Aura item level 57.
yeah i had a quadratic function for bonus levels that outpaced the gear cost by too much, fixing that.
paraprotean
May. 15, 2026
Game has potential. One major issue is the significant performance demands, a basic in-browser swarm game should not be lagging like this.
Secondly, the gameplay is trivially easy. There appears to be little to no difficulty scaling in-level: I banked 65k stars on a single extra credit run after the third level, and could easily have acquired more had I not simply grown bored. There did seem to be an uptick in difficulty in the second notebook, but nothing which hindered an effortless run.
It would really help if one could compare the stats of equipped items with inventory items side-by-side. Auto-equip regularly replaces items I want with new ones I do not: "power level" doesn't seem to track with performance here. Also, why aren't enchantments scrappable? It's silly to have to enchant an item and then scrap it to remove an unwanted enchantment from inventory.
Fixing the enchant issue, good idea.
Endcreeper
May. 18, 2026
VERY FUN!!! i wish you could customize more (like having all hats be wizard BUT all the rarities are still there
KakkoiiBishounen
May. 16, 2026
Maxing out your spell levels and having no passives to select due to the modifier softlocks your run. There is a white circle with an X that pops up in the top right corner but clicking it and the back button does not work. You have to refresh your page.
ah yes.. i added the passives into the spells mix to avoid the softlock but forgot about the exception of the modifier
KakkoiiBishounen
May. 16, 2026
Stage: The SAT
Rank: S
Stars: 997,343,613
804 lessons cleared
268 bosses down
The only limiting factor for me at this point is lag.
already working on the performance issues thank you!