Rogue Fable III
by Justin_wang123
Rogue Fable III
Rogue Fable III 關聯標籤
簡介
Rogue Fable III 結合經典 roguelike 嘅挑戰、戰術同策略,再加上現代介面同畫面。設計上可以一個鐘內通關,但每次遊戲都有唔同變化。Rogue Fable III 包括:
- 9 種基本角色職業,可以遊戲中混合轉職。
- 6 種技能、65 個天賦同 42 種能力來打造你角色。
- 13 個獨特地城分支等你發掘。
- 110 種怪物,各有自己技能、行為、強弱點。
- 140 件道具可以收集。
Rogue Fable III 正積極開發中,未來幾星期會有定期更新,之後會上 Steam Early Access。多謝一眾測試玩家幫手!無你哋唔得!我哋用 Discord 群組收集意見、回報 bug 同討論遊戲:https://discord.gg/uC9m5wU
玩法說明
- Shift + 點擊你角色可以進行長時間休息。
- 數字鍵盤可以用嚟移動。
- 1, 2, 3, 4 等用嚟快速施放技能。
- [a] 轉換鍵盤瞄準模式,即係可以用數字鍵盤移動游標(適合遠程攻擊)。
- [w] 係切換目前武器同上一把武器。
- [e] 係自動探索。
- [tab] 係自動攻擊最近敵人。
- [q] 係用快捷武器自動攻擊。
- [esc] 取消技能、道具同關閉選單。
- < 同 > 係快速去樓梯,或者企喺樓梯上時上落樓梯。
開發者更新
After 3 long years of development, the full version of Rogue Fable III is finally released and available on Steam!
https://store.steampowered.com/app/956450/Rogue_Fable_III/
FAQ
留言
WalrusBites
Dec. 06, 2018
Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.
p0tatoe
Dec. 04, 2018
I feel that getting a second copy of a tome should give you a talent point or something.
Sanmei
Jan. 25, 2019
Feels more prone to difficulty spikes than the previous game. I never have to worry about HP attrition, just getting pulverized by an unexpected challenge.
clasher235
Dec. 01, 2018
I went down into an optional dungeon, and a fire lizard shot flames at me across a gap. I then went up, and, on the same place, there was smoke drifting up out of a gap in the floor. I'm amazed by the attention to detail.
GIJohnny
Nov. 28, 2018
After finally winning, my main gripe is this: the "treasure" for completing level 4 of the sewers, core and ice caves is pure unenchanted crap. Pretty anti-climactic reward for the epic battles that led there. Is this intentional or a bug? Otherwise, this game is a solid 5/5 stars for me :)
Thanks! That's been on my todo list for awhile, having 'good' treasure in places where appropriate. Same would go in the rooms where there are 3 crystal chests to choose from, it should select 3 'good' and different items to make the choice interesting. Same goes for stuff behind locked gates. So at some future update I'll likely have some sort of generic way of generating 'good' items that takes into account what the player has, mods stuff appropriately etc.