Idle Grindia: Dungeon Quest
开发者 Moczan
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Idle Grindia: Dungeon Quest
Idle Grindia: Dungeon Quest 的标签
简介
在这款史诗级放置类 RPG 游戏中,击败敌人,打造强力道具并收集宠物!
玩法说明
使用鼠标与游戏互动
开发者更新
Badges
Badges were added to the game! They will trigger retroactively if you’ve progressed far enough or you can use them to guide your initial playthrough!
If you have an issue with a badge not triggering directly after you complete it, go to Settings and press the manual Save Game button, it will sync your stats with Kongregate server and sort out all missing achievements!
FAQ
评论
Buzzkills
Jun. 02, 2020
TOOLTIPS. Hovering over buffs and skills should give me info about it.i have no idea what the buffs or debuffs are on enemies or myself.
SpencerDragon
Jun. 04, 2020
It's a solid start, but this type of game needs a lot more information. Right now there's a main page giving base stats, but we need a detailed breakdown of all stats and where they come from. How much total % gold and material are we getting and from what places? What's our first strike chance? How much exp do we have and what do we need in total to level? A lot of the greats in this category have a page dedicated to stat breakdowns and what sources contribute to them, and it is more helpful than one thinks, it helps you know what's working where and how to plan builds to cover weak points.
NoNoseCorallo
Jul. 04, 2020
1. As other says, balancing the material gain/needed/resold value would be great
2. Skills has too many page, shrinking how much space each skill take or gave category on passive skill I would be great
3. Adding marker or some kind of notification on upgrade-able or enhance-able recipe would also helpful
jrmcg
May. 09, 2020
Why is there no Craft2 materials given when you sell back an item? We have to use it to make them, so why not give some back?
Buzzkills
Jun. 06, 2020
Silver bars (im assuming since theres no tooltips yet) seem to be the bottleneck for me. Really need to know where materials can be found.