loops of zen

loops of zen

开发者 ahnt
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loops of zen

评分:
3.8
上架时间: September 16, 2008
最近更新: February 22, 2016
开发者: ahnt

loops of zen 的标签

简介

This puzzle game is about harmony. Solve the entagled loops until perfect harmony is reached.

玩法说明

Click to start. When left clicking a tile it will rotate 90 degree. With the left and right cursor keys you can navigate between already solved levels.

FAQ

常见问题解答

什么是 Loops of Zen?
Loops of Zen 是由 ahnt 开发的免费在线益智游戏,玩家需要解决轻松的连线谜题。

Loops of Zen 怎么玩?
在 Loops of Zen 中,你需要旋转网格上的拼图块,使所有线条连接并形成闭合回路,完成每个谜题。

Loops of Zen 的主要目标是什么?
Loops of Zen 的主要目标是连接所有线条和端点,确保棋盘上没有任何开放的连接。

Loops of Zen 有关卡或成长吗?
有,Loops of Zen 包含一系列关卡,难度会随着你完成谜题逐步提升。

Loops of Zen 是多人还是单人游戏?
Loops of Zen 是一款单人益智游戏,不包含多人模式。

开发者更新

Sep 16, 2008 5:12pm

Okay, level 30 is not all. I added 20 more levels with a different level generator. Enjoy!

What I haven’t changed since it was already in the first release, and how you can read on the start page (due to popular ignorance):

1)
-m to mute
-With he left and right cursor keys you can navigate between already solved levels.

Oh and you can download the game for your iPhone or iPod touch now on iTunes…

评论

0/1000
Chenbipan avatar

Chenbipan

May. 08, 2012

1220
14

If you're losing hope of reaching 50 while you're in the 20s, it resets to small puzzles again in the 30s.

troopdude avatar

troopdude

Jun. 30, 2014

1212
18

ATTENTION EVERYONE WHO GOT EVEN MORE FRUSTRATED WHEN THEY REALIZED GAME STARTS YOU FROM BEGINNING IF YOU REFRESH!!!!! Press the ARROW KEYS to move forwards and backwards through the levels you've completed. Hope this saved you from throwing your computer out the window...again

cupz avatar

cupz

Feb. 05, 2011

2367
50

I'm certain this game is causing me to develop OCD. I had macaroni for dinner and had a nervous break down.

Evernight27 avatar

Evernight27

Jan. 02, 2013

1245
28

this game is not a test of skill, it is a test of willpower.

Muskar avatar

Muskar

Jun. 30, 2014

605
17

Start levels by adjusting the edges. All V's have to point inwards and straight lines need to follow the edge. And then locate all stars and adjust any adjacent straight line to go into it. Then I personally started in the bottom somewhere, slowly building it together. If I run into an impossibility, I try to adjust accordingly, keeping note of the logical premises that I established in the beginning of the level.