Rogue Fable III
開發者 Justin_wang123
Rogue Fable III
Rogue Fable III 的標籤
遊戲簡介
Rogue Fable III 結合了經典 Roguelike 的挑戰、戰術和策略,並配以現代化介面和畫面。設計目標是一小時內可通關,但每次遊玩都有巨大變化。Rogue Fable III 包含:
- 9 種基礎職業,可在遊戲過程中多職業發展
- 6 種技能、65 種天賦和 42 種能力自由組合
- 13 個獨特地城分支
- 110 種怪物,各有能力、行為、強弱點
- 140 種可收集物品
本作持續開發中,未來數週將定期更新,之後計劃登陸 Steam 搶先體驗。感謝所有測試者的幫助,沒有你們就沒有這個版本!我們有 Discord 群組收集回饋、bug 和討論:
https://discord.gg/uC9m5wU
玩法說明
- Shift + 點擊角色可進行長時間休息
- 可用數字鍵盤移動
- 1、2、3、4 等快速施放技能
- [a] 切換鍵盤瞄準模式,可用數字鍵盤移動游標(遠程攻擊時很有用)
- [w] 切換當前與上一把武器
- [e] 自動探索
- [tab] 自動攻擊最近敵人
- [q] 用快捷武器自動攻擊
- [esc] 取消技能、物品並關閉選單
- < 和 > 快速前往樓梯或在樓梯上上下樓
開發者更新
After 3 long years of development, the full version of Rogue Fable III is finally released and available on Steam!
https://store.steampowered.com/app/956450/Rogue_Fable_III/
FAQ
留言
WalrusBites
Dec. 06, 2018
Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.
p0tatoe
Dec. 04, 2018
I feel that getting a second copy of a tome should give you a talent point or something.
Sanmei
Jan. 25, 2019
Feels more prone to difficulty spikes than the previous game. I never have to worry about HP attrition, just getting pulverized by an unexpected challenge.
clasher235
Dec. 01, 2018
I went down into an optional dungeon, and a fire lizard shot flames at me across a gap. I then went up, and, on the same place, there was smoke drifting up out of a gap in the floor. I'm amazed by the attention to detail.
GIJohnny
Nov. 28, 2018
After finally winning, my main gripe is this: the "treasure" for completing level 4 of the sewers, core and ice caves is pure unenchanted crap. Pretty anti-climactic reward for the epic battles that led there. Is this intentional or a bug? Otherwise, this game is a solid 5/5 stars for me :)
Thanks! That's been on my todo list for awhile, having 'good' treasure in places where appropriate. Same would go in the rooms where there are 3 crystal chests to choose from, it should select 3 'good' and different items to make the choice interesting. Same goes for stuff behind locked gates. So at some future update I'll likely have some sort of generic way of generating 'good' items that takes into account what the player has, mods stuff appropriately etc.