Syncopa Tower Defense
開發者 TaintedElement
Syncopa Tower Defense
Syncopa Tower Defense 的標籤
遊戲簡介
Syncopa Tower Defense is a Electronic Rhythm Tower Defense Game in which you must stop the notes from destroying your base before the music stops!
玩法說明
Hover over the towers on the right to get a price and description of what they do.
These towers are placed on the indicated circular tower slots to defend against the incoming enemies!
The enemies will follow the three different lane paths till they reach your base, protect it or game over!
Click on the tower you want and click on the circular slot you wish to place the tower on.
Every enemy you kill gives you more gold to build towers!
Click Begin at the bottom centre of the screen to start the game.
開發者更新
Added version 1.01
New units
New base model
Fixed mute button
留言
Space_Sharq
Jul. 26, 2014
Finished the game, and it plays really well. The AoE tower feels a bit overpowered, with the enemies not surviving to reach the second half after I got them. I disagree with the bullet speed comment, as I found the enemies were caught rather nicely by my basic towers. The long range tower, however, did not feel worth getting because of the basic one's effectiveness combined with the AoE.
In terms of enemies, the ones in mid lane never took the lower path, which was really odd.
And finally, the game looks ugly. It is completely visually unappealing save for the grey lambert tower models. I would highly recommend updating the visuals as your next step. It's an injustice for a game that plays this well to look this horrible.
I'm fixing all those issues for my version 2! Thanks for the great feedback!
Tolrick
Aug. 11, 2014
Notes move faster than the tower's shots. It's a problem because the game still registers loss of life if a 'dead' enemy gets to the end. The graphics are horrible, far worse than I would expect from a Unity game. Feels like the only reason for the game is to get people to listen to the music.
Fiddletink
Jul. 25, 2014
update bullet speed so bullets stop traveling slower than enemies and maybe it will be a game worth trying, but currently it's like asking turtles to chase down cheetahs.
I am using homing bullets that way even if I make enemies in the future that are travelling too fast the bullets will still hit them when they pass through when they are firing slowly like on the long range tower. If I get enough comments about it I can fix it.
EgoAnt
Jul. 28, 2014
Great! I made it to the end. I'd like the ability to drag a turret to position in addition to just clicking once and then again on the location.
nuaurpy
Jul. 26, 2014
As for the positive. I noticed no major bugs, it's actually really well built for the time I know you had. It's also simple to pick up, I needed no instruction it's very intuitive in spite no real visuals. All in all a good first game.