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Royal Heroes
開發者 Badim
Royal Heroes
Royal Heroes 的標籤
遊戲簡介
本遊戲暫無說明。
留言
ChriXXX
Apr. 14, 2016
speed up button !!!
penguinoid
Apr. 15, 2016
WEAPONS: *=Empty, W=Wood, M=Metal, S=String, R=Rune // Bow: SW*/S*W/SW* // Sword: *M*/*M*/*W* // Axe: *MM/*W*/*W* // Scythe: MMM/**W/**W // Spear: *M*/MWM/*W* // Staff: *R*/*W*/*W* ///
ARMORs: Boot: ***/M*M/M*M // Helm: ***/MMM/M*M // Armor: M*M/MMM/MMM ///
MISC: Book: ***/RSR/*** // Ring: *R*/M M/*M* // Amulet: S*S/S*S/*R* // Cape: *S*/SSS/SSS // Spell: RRR/RWR/RRR
westy224
Apr. 16, 2016
1 of 2
I'm seeing a lot of good advice from loyal players of the game, but not a lot of developer responses. I'm just pointing out that if you want to generate a larger fan base, listen to us!
The most important points this game can improve on are:
1. Income/Expense ratio. I'm level 43, and the game has grown boring – the grind for upgrades is becoming ridiculous. Add in the repetitiveness of grinding levels and this game loses momentum quickly. I'd recommend either reducing expenses (like making crafting free, maybe?) or nerfing the difficulty level advancement. In any case, this game's rewards are eventually not worth the effort it takes.
(Continued in second comment)
Lover80y
Apr. 15, 2016
Despite what logic dictates, put archers on the front row, and axe/swordsmen behind them. Archers will stop advancing when in range and your men at arms will have time to catch up and get slightly in front before foes get in range. That way
-Archers will take out many enemies, and make heavy damage before any enemies have time to make a single hit.
-Archers have all hand to hand foes within range without having to stop attacking to move and
-Archers will only have 1 step to move to get archers (if there are any) and can take few arrows without casualties.
Jabberwocke
Apr. 18, 2016
I spend all my gold leveling up people. I almost never get to buy anything other than a level. Add a new troop or new skill is like Christmas. Its freaking ridiculous.