Shatterlight
開發者 CLProjects
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Shatterlight
Shatterlight 的標籤
遊戲簡介
Shatterlight is a music-driven brick-breaker roguelite where every strike conducts the room. Catch and redirect the ball through shifting formations as the soundtrack stirs the arena and each brick answers differently. Glass, Vein, Dense, and Echo aren’t just targets—they shape how a run unfolds.
Choose your first upgrade, build combos, and turn each song into a cascade of clever hits. Play Haunt in song-length stages: take your reward, then choose whether to continue. Or let the full mix roll in Marathon mode.
Between runs, return to the Garden. Grow the Tree, shape your Hold, and prepare for the next song.
Keep the rhythm. Break the pattern. Keep the ball alive.
Age suitability: 13+
AI Usage: 0% Generative AI tools were used. All code, design logic mathematics, and music audio files are 100% handcrafted property of the independent developer.
玩法說明
Break the garden. Keep the ball alive. Build combo.
- Move the paddle with the mouse (or the keys you bound).
- Clear bricks. Glass, vein, dense, and echo behave different.
- Cards appear in three-card windows. Pick one. It changes the song.
- First Fracture is your opening pick.
- Combo conducts the music. Let it run. Do not drop it if you can help it.
- Survive the clock. A key can widen the bed.
- Elites hit harder. Treat them like they mean it.
- Death ends the run. Nothing carries except what the journal already saw.
- Open the journal between runs to see cards you have met.
開發者更新
Update: I have done a Visual over-haul of the game. You will noticed BIG Changes, and a better game-play flow. I am also implementing better systems for the next update. This is the first “Patch”. Enjoy!!
留言
CLProjects
Sep. 03, 2026
Hello Kongregate! I am incredibly excited to launch Shatterlight v1.2 under CL Projects. This game was hand-coded from scratch, with original audio loops and music layers written natively in FL Studio to deliver a dynamic rhythm landscape that changes based on your play.
For full developer transparency, modern AI workflows via Grok were used to optimize backend math and clear layout bugs during production. It is a completely authentic passion project.
The rules are simple: Precision physics meets brick shattering. There are no traditional health points. The ball falling completely kills the song, so you must keep the rhythm alive at all costs.
This build is just the initial foundation for our universe. I am currently deep inside the studio sandbox hand-coding a massive, standalone sequel: Shatterlight Rogue. It features an atmospheric twelve-minute progressive music marathon structure, upgrade trees, and deep card synergies. Drop your scores and feedback below! Keep the song alive.