Hexfront

Hexfront

開發者 emfau
舉報問題
舉報遊戲
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Hexfront

評分:
2.8
推出: September 02, 2026
最後更新: September 25, 2026
開發者: emfau

Hexfront 的標籤

遊戲簡介

HEXFRONT is a compact real-time territory-control strategy game played on a tactical hex grid.

Expand from your orange base, capture numbered cells, route reinforcements, and break through to the blue base across a 10-map campaign. Simple controls keep the game easy to pick up, while new layouts and tactical challenges demand increasingly careful decisions.

Easy to learn. Challenging to master.

Age suitability: 13+

AI disclosure: AI-assisted coding tools were used extensively during development to generate and modify source code and support the development process. Some in-game artwork and the game icon were generated using AI image-generation tools. No generative AI is used during gameplay.

privacy policy: https://sites.google.com/view/hexfrontprivacy/startseite

玩法說明

Controls

  • Mouse or touch: drag from an orange numbered cell to a reachable target.
  • Use 50% to send half your units while keeping a reserve.
  • Later missions unlock 100% and GROUP commands.
  • Capture the blue base to win.
  • Use MAP to select missions and RESTART to try again.

開發者更新

Sep 19, 2026 3:09pm

Update 2:
- Added new battlefield art for Campaign Maps 1–8, including map-specific terrain
- Reworked the campaign atlas and map previews, with clearer hex borders, softer fog and improved territory colors.
- Added Guardian objectives and new HQ/Guardian visuals to selected maps to discourage direct HQ rushes in later levels
- Improved controls, screen scaling, AI behavior and legacy-browser compatibility.
- Levels 9 and 10 are now marked as Coming Soon.
Continuing to refine difficulty, anti-doomstack balancing and additional campaign content.

留言

0/1000
J3RL45H avatar

J3RL45H

Sep. 16, 2026

4
0

Concept is good, very short, only 10 maps and once you realize you can just bonk 100% of the cells to one cell and laser shot a single cell into the enemy base, it becomes pretty easy, less than 1 minute for each level, also it's a little weird how you always click on next level and it still takes you to the campaign map anyway, might as well remove the "campaign map" button

emfau
emfau 開發者

Thanks a lot for taking the time to write all of this out. This was genuinely useful feedback. I’ve just uploaded an update based on several of the points you mentioned. “Next Level” now actually starts the next level directly instead of sending you back to the campaign map, and I’ve made several AI and balance changes to make straightforward rushes less effective. I’m not calling the 100% “laser to the base” strategy completely fixed yet though. After testing it further, I think you uncovered a deeper balance issue, so I’m still working on that rather than just giving the AI more units. Regarding the short campaign, that’s also a fair point. I deliberately started with 10 maps, but if people enjoy the core game I’d definitely like to expand it with more maps and gameplay variations once the core balance is in a better place. Thanks again. Your comment directly influenced this update.

Mr_E_Man_239 avatar

Mr_E_Man_239

Sep. 16, 2026

3
0

Fix controls. Having to select percentage with mouse while also moving with mouse is bad. Also, having to manually move my backline units to the front, cell by cell, is so dumb.

emfau
emfau 開發者

Thanks a lot for taking the time to write all of this out. This was genuinely useful feedback. I’ve just uploaded an update based on several of the points you mentioned. “Next Level” now actually starts the next level directly instead of sending you back to the campaign map, and I’ve made several AI and balance changes to make straightforward rushes less effective. I’m not calling the 100% “laser to the base” strategy completely fixed yet though. After testing it further, I think you uncovered a deeper balance issue, so I’m still working on that rather than just giving the AI more units. Regarding the short campaign, that’s also a fair point. I deliberately started with 10 maps, but if people enjoy the core game I’d definitely like to expand it with more maps and gameplay variations once the core balance is in a better place. Thanks again. Your comment directly influenced this update.

vcool122 avatar

vcool122

Sep. 17, 2026

2
0

Not my first cell warfare type game I play. This one is super easy. Just look at the path of least resistance and laser all your units to the enemy base. Even more easy once you unlock 100% transfer. I didn't even touched group transfer.

emfau
emfau 開發者

I’m not going to pretend the 100% rush is completely solved yet though, but I'm close to solve it. I agree that concentrating everything into one route can still be too effective, will be fixed in a few days. GROUP now unlocks much earlier in Level 4, the AI reacts more strongly to pressure near its base, and the difficulty curve from Levels 2 to 9 has been adjusted (but guess I still should make it harder, I will do this in the next update). Thank you a lot for your feedback.

Alexis78 avatar

Alexis78

Sep. 16, 2026

2
0

Not bad.

emfau
emfau 開發者

Thanks for playing and leaving a comment! Glad it made a decent impression. I’m still working on improving the balance and adding more depth.

Tandu avatar

Tandu

Sep. 17, 2026

1
0

Suggestion: Add keyboard control to choose different commands like 50% or 100%. Numbers 1-3 should work.

emfau
emfau 開發者

Thanks for the suggestion! Funny enough, 1 / 2 / 3 were already implemented for 50%, 100% and GROUP, but your comment made it pretty obvious that the game did a terrible job of communicating that. I’ve changed the desktop interface quite a bit in the new update. The keyboard controls are now prominently shown directly on the battlefield and on the command buttons themselves. So even though the feature technically existed already, your feedback identified a real UX problem. Thanks for taking the time to mention it.