Spellblazer
開發者 rapaxus
Spellblazer
Spellblazer 的標籤
遊戲簡介
年輕的學徒Kaven希望在Sanxion的魔法學院成為光明使者。你能幫他克服旅途上的危險嗎?
玩法說明
用滑鼠選擇路線上的城市。在戰鬥模式中點擊圖形將其移動到相鄰方格。每場戰鬥間在城市休息可獲得傷害加成。完成任務獲得額外法術,抵達終點城市後將所有道路變綠(先紅變黃,再黃變綠)。
FAQ
常見問題
什麼是 Spellblazer?
Spellblazer 是由 Rapaxus 開發的奇幻主題動作 Roguelike 遊戲,玩家需利用法術和技能闖過隨機生成的地城。
Spellblazer 怎麼玩?
在 Spellblazer 中,你需操控角色,在關卡中對抗一波波敵人,並隨進度收集升級及新法術。
Spellblazer 有什麼成長系統?
Spellblazer 採用 Roguelike 成長系統,每次遊戲過程中收集技能、強化道具及黃金,並於後續挑戰解鎖新升級及法術。
Spellblazer 的主要特色是什麼?
Spellblazer 特色包括隨機生成地城、多樣法術與升級、每次遊戲皆有永久死亡,以及強調技巧的 Roguelike 動作戰鬥。
Spellblazer 是誰開發的?
Spellblazer 由 Rapaxus 開發,可於瀏覽器上作為 Roguelike 動作遊戲遊玩。
留言
Jayisgames
Jun. 01, 2008
I love the artwork and the presentation. Top notch. The lack of any help screens makes understanding some of the finer details difficult and confusing. For example, What does resting accomplish? And why am I given two options for resting (paying 20 gold or 100 gold). I chose to pay nothing and just leave. What effect does that have on my battles? It's nice you want to tell a story, but first help me understand how to play.
groinhammer
Jun. 22, 2016
mute button?
bardie
May. 14, 2009
sorry...this game is a little bit dull. good idea though very much like challenge of the walords on ds but much much less in depth. you need more character development and more choice of attacks. also a larger battle grid would make the encounters far more interesting. this game has a lot of potential but im afraid youve pulled it off rather poorly...
Reyali
Dec. 27, 2012
Explanation on the point of this game is lacking. What is resting for? I haven't seen a point, which also means what's the point of gold? The battles are good, although there should be an option to speed them up and a button for help in case one missed the directions the first time. Also I can't tell if there's any benefit from getting 4 vs. 3 in a row. I'd suggest giving a second turn if the player/NPC gets 4 in a row.
stygN
Apr. 11, 2010
I didn't quite get the game.. Where are the quests and the new spells? And it seems completely random if you win or not.. Sure, there are some strategy involved in what pieces you move, but come on.. Why not throw a dice?