Idle Tower Defense
開發者 tbiz5270
Idle Tower Defense
Idle Tower Defense 的標籤
遊戲簡介
Idle Tower Defense 是首款同類型遊戲,創新結合多種玩法,為同質化的放置遊戲市場帶來新氣象。策略性地選擇建塔時機與地點,善用強大技能與魔法,收集大量強力道具,不斷成長、數字暴增,這些正是放置遊戲的精髓,Idle TD 絕對能滿足兩類玩家的喜好。更棒的是,你可以不用再瘋狂點擊,這才是真正的放置遊戲!建幾座塔,坐下來看它們自動消滅無數敵人。
玩法說明
建造防禦塔阻止敵方怪物到達終點。不用擔心漏怪——怪物會直接重生在起點(讓你可以真正放置!)。但每波最後有一隻首領,必須擊敗才能進入下一波。如果首領漏掉,該波會重來。這是真正的放置遊戲,沒有重複點擊。你的塔會自動攻擊並盡力推進。不過主動操作也有好處。點擊快漏掉的敵人可集中火力。善用每座塔的獨特技能,獲得強力增益,擊敗強敵。重生可獲得鑽石、技能點和光環——這些都會帶來全方位的強大加成。完成成就與每日任務可獲得紅寶石,能購買各種有用道具。最重要的是,盡情享受遊戲吧!
開發者更新
Update May 19, 2017 (3pm EST)
Read the details on the forum:
http://www.kongregate.com/forums/922545-idle-tower-defense/topics/766251-update-may-19-2017-3pm-est-various-minor-changes
FAQ
留言
Tenzhi
May. 09, 2017
Tower skills are too annoying to use for such limited effects. Suggestion: Instead of giving each tower a mana rating, instead give the player a mana rating and have the tower skills be toggles that subtract from the player's maximum mana pool when they're toggled on. Then the player can only have a limited number active at any given time and has to decide which ones are most beneficial to their play style. If the player gets personal skills that also draw on mana, it would add a further element of strategy.
Good suggestions. An autocast and/or hotkey menu mechanic will be coming soon.
Borodin
Nov. 25, 2017
Ehh....endless "Retrieving Use Data" ...
Fuzzyfsh
May. 08, 2017
nice game, only towers should focus on enemy closest to exit or have the ability to select target preferences.
jacksonas
May. 15, 2017
I have 20 units, each has 2 skills. in order to use them I click on every one and I even have to select the same unit again to use both of it's skills. If I want to use all skills I have to do...a lot of accurate clicks, the boss is gone by the time I have activated the skills, or I am not fast enough and can't activate the ones I need at the same time , please look into an easier way to use skills thank you.
abaileyatd
May. 14, 2017
Once you build every tower, moving them becomes impossible. Honestly even before then once it gets crowded having to wait minimum 30 seconds to juggle two towers around is extremely tedious. I understand the thought behind the time limit for moving towers, but honestly things progress so well that I don't think I would really abuse it if it was gone, and it would alleviate some aggrivations. Been rocking this for a couple days and I'm loving it, but I also feel like I'm almost "done" (wave 500, all towers built, all towers with equipment) hope some more content comes soon!