Fire Jumpers

Fire Jumpers

由 jasonredhawk
回報問題
檢舉遊戲
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Fire Jumpers

評分:
3.8
上架時間: June 25, 2012
最後更新: October 01, 2013
開發者: jasonredhawk

Fire Jumpers 的標籤

遊戲介紹

h1. The Wildfire Fighting Game

_Indie game developed by Jason Thomas and Jan Richards._

h4. "Fire Jumpers has a unique visual look to it which I can only describe as a sort of top-down version of Minecraft." -"DroidGamers.com":http://www.droidgamers.com/index.php/game-news/android-game-news/4083-redblox-fire-jumper-android-game

h4. "It’s easily the best firefighting game I’ve ever had the pleasure of playing.." -"The-AppShack.com":http://www.the-appshack.com/2012/09/firejumpers-redblox-games-199.html

h4. "FireJumpers is highly original and captures the challenge of containing a wildfire quite credibly." -"TouchArcade.com":http://www.applicationforiphone.com/2012/09/10/firejumpers-review-fighting-fires-bring-a-tablet/

It's a line-path drawing game where you control elite fire fighting units from helicopters to ground units to water bombers as they battle raging 1000+ simultaneous fires in epic maps with over 55,000 trees and other burnable stuff. This game requires skills, planning and strategy.

"Android version on Google Play":http://bit.ly/KJ7ZMm

"Follow us on Facebook":https://www.facebook.com/FireJumpers

*We appreciate your support and feedback. :)*

!http://redblox.ca/redbloxgames/gallery/screen-bootcamp-level1.jpg!

遊玩說明

*This game is designed for mobile devices and has added functionality for touchscreens*

Mouse game only

FAQ

常見問題

什麼是 Fire Jumpers?
Fire Jumpers 是由 Jason Redhawk 開發的瀏覽器益智動作遊戲,你將操作消防員對抗蔓延的火勢。

Fire Jumpers 要怎麼玩?
在 Fire Jumpers 中,你要讓消防員在格子地圖上移動,滅火同時避開障礙物,防止火焰失控擴散。

Fire Jumpers 的主要遊戲目標是什麼?
Fire Jumpers 的主要目標是在每一關將所有火焰撲滅,同時確保你的消防員不被火焰或危險傷害。

Fire Jumpers 有不同關卡或成長系統嗎?
有的,Fire Jumpers 擁有多個難度逐漸提升的關卡,考驗玩家在不同環境下滅火的能力。

Fire Jumpers 有哪些特色?
Fire Jumpers 提供格子型益智玩法、策略移動,以及即時火勢蔓延機制,帶來獨特的益智動作遊戲體驗。

開發者更新

Oct 1, 2013 7:23am

Minor update:

- There’s new improved smoke particles
- Improved helicopter mouse icons (for water scoop and drop)
- Hose team is significantly stronger against bush fires and dense tree fires.
- Unlocked all levels (though you may need to clear your cache)
- Promoting our new PRO version of FireJumpers, as a training tool.

留言

0/1000
mr_reaper avatar

mr_reaper

Oct. 01, 2014

22
0

great game very enjoyable to play. are there any new levels coming soon?

jasonredhawk
jasonredhawk 開發者

Unfortunately, nothing new for this version. That's because I've been really busy building the cooperative multiplayer version called FireJumpers Sandbox! Currently only on Android, iOS coming soon, and hopefully a Desktop version too!

A0M1N avatar

A0M1N

Sep. 16, 2012

30
1

I love the new multiple-unit controls, very creative, perhaps speed it up. The minimap for movement is also very good. Keep it up.

jasonredhawk
jasonredhawk 開發者

Thanks.. overlapping-units control has been tricky at best. Glad you like the update :)

fgfgfg avatar

fgfgfg

Sep. 16, 2012

21
1

Pretty nice and unique game! I like the idea very much! :)
A few suggestions: have a scenario-specific background noise like shores with crispy fire cracking. Oh, and if I could send out orders to my units in pause mode that would be awesome. Will definitely look at any successor!

jasonredhawk
jasonredhawk 開發者

Thanks man. We initially.. long time ago, added a crackling fire sound.. but on a phone, it sounded terrible, so we took it out. Still looking into music for the game though.

nickcool7984 avatar

nickcool7984

Sep. 17, 2014

20
1

at first I thout I wasn going to like but it but no great job to the (Dev) Keep it up and like the game alot 5/5

jasonredhawk
jasonredhawk 開發者

Thanks Nick for the great review! I know what you mean, I find most people shake their heads first when I tell them I built a wildfire fighting game. They are like, "Where's the zombies, the bullets?". Once you start playing it, you realize that there's a lot more strategy and depth to the game than it first appears! :D

ds_914 avatar

ds_914

Aug. 04, 2012

34
3

Sometimes when two units are too close, it's really hard to control them.

jasonredhawk
jasonredhawk 開發者

I know what you mean.. I've been trying to find a good simple solution, but all I can think of is on every move a unit makes, swap it's depth to the bottom. Gets very confusing on 4th of July level with so many Hoser Teams. If you have a suggestion, I'm very open to new ideas.