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Captain_P's profile

Developer_icon Levelbug12

About me

A christian, game-programmer and artist.

  • Member Since: Jul. 09, 2007
  • Last Login: Aug. 21, 2008
  • Current Points: 1208
  • Comments: 41
Latest Achievements
Microscopic Mayhem (completed)
Tiny Victory (completed)
Exterminator (completed)
Blob Naturalist (completed)
Special Prize Winner (completed)
Gruesome Death (completed)
Deadly Jewelry (completed)
Forecast for Destruction (completed)
Aliens Have Died (completed)
Paradox Shmaradox (completed)
Profesioeo (completed)
Rodoeo (completed)
Thumb Tack (completed)
Unleashed Fury (and Zunder) (completed)
Scrap Metal Supplier (completed)
Amazing Maze Master (completed)
Synergistic Spheres (completed)
Areas Codebreaker (completed)
Excit Excitement (completed)
Corporate Drone (completed)
Data Entry Intern (completed)
 
Microscopic Mayhem (completed)
Microscopic Mayhem Badge (hard - 30 points)
Complete all 14 levels in Nano War
Acquired Aug. 18, 2008

Games by Captain_P

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Captain_P's comments

Game Comments
Play TwoThree
TwoThree
Mar. 02, 2008
Heh, that was fun for a while. Nice idea. :) It's somewhat annoying when multiple shapes come at you - at the same location. That messes up the thinking part and almost always results in garbage.
Play Grey Life
Grey Life
Feb. 05, 2008
Reminds me of N. Same sort of obstacles and a vaguely similar gameplay, minus the slick controls and style of N. Nice idea, but the slippery movement does feel like an awkward choice.
Play Goblin Defence
Goblin Defence
Jan. 11, 2008
Only after level 5 I had to actually aim. The setting and sound are all good and well, but the gameplay is too shallow. The game lacks feedback, too: there's no sign of how far the wave is or how much damage you've taken.