avatar for Smiley_Unlimited

Smiley_Unlimited's profile

About me

Brt2me/BeRT2me
Amateur Reason User :)
http://www.erepublik.com/en/referrer/brt2me
http://e-sim.org/lan.143239

  • Member Since: Feb. 16, 2008
  • Last Login: May. 29, 2012
  • Current Points: 13558
  • Comments: 746
  • Forum posts: 12
  • Location: Washington
  • Sex: Male
Latest Achievements (view all badges)
Robocide (completed)
Badge earned
Badge Of The Day
Robocide Badge (easy - 5 points)

Kill 100 enemies in Robot Legions

Acquired May. 28, 2012

Smiley_Unlimited's Art

Smiley_Unlimited's awards

Smiley_Unlimited's shouts

avatar for BigJimmy
BigJimmy

Oct 22, 2011 4:15pm

Lol why can’t I hold all these limes?

avatar for Yuneshik
Yuneshik

Jul 27, 2009 3:08pm

On Light-Bot, you can make a loop.

You can make loops… this is how:

1. Add “Function 1” command on Main Method box.

2. Add any commands you need in the Function 1 box.

3. At the end, add the “Function 1” command in the Function 1 box.

EXAMPLE OF A LOOP:
http://www.youtube.com/watch?v=9zy7T-b62sE

avatar for bredzio
bredzio

Jul 26, 2009 9:37am

“OK, it’s a great game. But really, it doesn’t even support loops? Now that’s just lame… still, 4/5. "

You can make a loop by recurrence (yes, it won’t end, because You don’t have conditionals and breaks in the game; because it’s just a game)

1. To main method put “F1”.

2. Put somethi…

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avatar for spectre1989
spectre1989

Jul 10, 2009 8:04am

Hey there.

Glad you liked Neuron =)

As for the particles, there’s a few things that can help. Firstly having each particle as a sprite or movieclip can cause lag with high numbers, I instead had each particle represented by just drawing a single pixel on the 600×600 BitmapData which is the background. One thing to bear in mind with Bitma…

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avatar for HeroInteractive
HeroInteractive

Jun 16, 2009 4:18pm

Lol, it would appear that you are a big supporter of smiley faces so I’m surprised you’re upset.

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