avatar for andrewasmith

About me

  • Member Since: Mar. 15, 2008
  • Last Login: Nov. 21, 2009
  • Current Points: 3099
  • Comments: 13
  • Age: 27
  • Sex:
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Par for the Course (completed)
Par for the Course (completed)
Par for the Course Badge (medium - 15 points)
Unlock "par" mode by completing level 30 in Red Remover
Acquired Nov. 21, 2009

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avatar for pirateyoshi121
pirateyoshi121 Developer_icon
Sep. 06, 2008

thank you for the help on ping!!

andrewasmith's comments

Game Comments
Play LightBox
LightBox
Nov. 17, 2009
The new version does not give the players any components to work with. I have the delete icon and thats it.
Play LightBox
LightBox
Nov. 16, 2009
The inverters work perfectly. Logic in to the highlighted terminal, logic out from one of the others, power to the remaining terminal. The additional input is the power rail, its constantly on so you can rely on it to run inverters and other gates. The real problem begins in the SR latch level. Not only is this a bit of a steep learning curve for people new to these concepts, the inputs provided to it are invalid and a standard SR latch will probably not pass the test. With S and R both high, Q and not Q will both go high. If you know what you are doing you can add an extra gate to force it to work, but the level simply asks for an SR latch. I think an SR built from NOR will pass the test by chance, but I wouldn't bet on it and the game hasn't covered NOR gates yet. And the next level cannot really be solved short of trial and error since the player is not told how many cycles of delay he must build in.
Play thing
thing
Sep. 14, 2008
You shouldn't upload WIPs like this - theres nothing for us to judge, really. A character that walks left to right, coins to pick up, a static background ... build a complete game, judge it like you would judge someone elses work, and then upload that when you feel it measures up. And take the time to fill in the game description.
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