kk, my thoughts on games:
1. if it’s gotta be a tower defense, than after each level, let the player do something to keep them from falling asleep as their towers dominate.
2. PEOPLE LIKE CHOICES. I understand that more choices mean more money, but even if their minor choices that end in the same result but tell us something about the character, we, or, at least, I, will like it.
3. If you have to make money, do so efficiently. Make everything accessable to both F2P and P2P players, but allow the P2P players to recieve item(s) or acheivements easier.
4. If we do pay for something in game, whether to support you and your game or because we need a little edge, DO NOT HAND US THE GAME ON A SILVER PLATTER. Allow us to still have difficulties, so as to draw us into the game, but make things a little bit easier.