Medival Arena 3D Ideas and Improvements
Classes
Mages
Fire Mage – Increase FireBall damage slightly.
Ice Mage – Decrease Iceball cast time.
Earth Mage – Moves:
Earthen Wall: Quickly summons a small wall to protect you and your teamates. (From all enemy attacks).
Earthen Armor: Covers you and your teamates within a sho…
show moreMedival Arena 3D Ideas and Improvements
Classes
Mages
Fire Mage – Increase FireBall damage slightly.
Ice Mage – Decrease Iceball cast time.
Earth Mage – Moves:
Earthen Wall: Quickly summons a small wall to protect you and your teamates. (From all enemy attacks).
Earthen Armor: Covers you and your teamates within a short range with armor, reducing damage taken from attacks.
Earthen Thorns: Summons Thorns of Earth all around the player and damages all enemies. (Maybe stay for a while?)
Air Mage – Moves:
Run like the Wind: Summons a gust of wind carrying you, increasing your speed for a period of time. You cannot attack with this effect in place.
Wind Cleaver: Strikes the foe with a powerful gust of wind, knocking them back as well as damaging them.
Twister: Summons a twister that moves in a swirling pattern in the direction you summoned it, and when it hits an enemy, traps them in it for a short amount of time while damaging them.
Clerics
Light Cleric – Fine
Dark Cleric – Moves:
Unholy Ritual: Steals a ranged amount of HP from an enemy straight infront of you. (Like a straight line from where you are aiming, I would also suggest having it cast instantly, and have it drain mana over time).
Summon Spirits: Summons spirits that protect the caster from enemies and damage them.
Sacrifice: Sacrifices Health for Mana.
Archers
Hunter – Moves:
Trap: Places a small trap, that when stepped on, causes damage.
Stunning Shot: A shot that stuns the target for a short time when it hits, making the target move slowly. (Recommended to make it not stackable, but have the time renewable.
Poison Arrow: An arrow that does small damage, then does small damage over time.
Crossbowman – Moves:
Barbed Arrow: A shot that slows the enemy.
Fire Arrow: Arrow that deals extra damage.
HEADSHOT!: Does 3x normal damage if it hits the target in the head.
Fighters
Paladin – Moves:
Holy Auora: Protects the user from all damage for a short amount of time.
Vengeful Strike: High damaged hit.
Holy Blessing: Increases damage done for a short amount of time.
Warrior – Moves:
Rending slash: Damages the enemy, causing them to bleed, doing damage over time.
Berserker Fury: Increases damage done for a period of time.
Shield Bash: Hits enemy with shield, stunning them for a short time.
Knight – Moves:
Charge!: Charges at the enemy with 2x speed.
Surprise!: Does 1.5x damage if used with Charge!
Mutilate: Damages enemy.
Rogue: Moves:
Sneak: User turns invisible for a period of time. (Cancels if user is damaged or touched)
Backstab: Does 2x damage if it hits the enemies back.
Slash: Stabs enemy with knife.
Map Ideas!
1. Forest.
2. Cave/Tunnels.
3. Volcano.
4. Abandoned City.
5.Inside a giant Tavern.
Gameplay and Such
1. In-game highscore system, Kong one is a bit glitchy.
2. Levels (Most likely will create balance issues, if you like the idea, I recommend saving it for later)
3. More maps! Map ideas are above!
4. The game frequently crashes, discouraging players from playing again, I would recommend finding out how to fix this immediately.
5. Background music? With a mute button?
6. Be more involved with the comments! This shows you are active, and makes people want to play your game! Why? Who knows! But it sure does work on me!
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