I have a question. For Kings of Conquest. I understand the idea of only restraining direct production of a unit type when one of that unit type is already present on the particular square, but why don’t the computers also have to follow this rule? Similarly it seems like the “fog of war” “feature” would only harm human…
show moreI have a question. For Kings of Conquest. I understand the idea of only restraining direct production of a unit type when one of that unit type is already present on the particular square, but why don’t the computers also have to follow this rule? Similarly it seems like the “fog of war” “feature” would only harm humans while the computers are immune to such visual penalties, unless of course it is somehow built into the coding to stop them from “seeing” it also. Regardless, it would be nice if the owner could at least see his own “fogged” unit (or whatever it is that happens to be “fogged”). I have to say though, the game is absolutely great and I can’t understand how it could possibly receive anything less than four from someone who actually played it. I personally liked the diving right into combat and figuring it out, but I bet the game’s rating would significantly improve if you included a tutorial, some sort of campaign, etc. It has one of the best replay values of any game on the site, and though similar to risk, it is a unique game in its own right.
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