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thebeeno's profile

Levelbug19

About me

Why are you reading this? Have you nothing better to do with yourself?

  • Member Since: Apr. 28, 2008
  • Last Login: Oct. 10, 2008
  • Current Points: 2450
  • Comments: 8
Latest Achievements
The Light Fragtastic (completed)
Sketch Artist (completed)
Elevator Eyes (completed)
--- - (completed)
Rising Threat (completed)
Pepe LePwned (completed)
Marker Sniffer (completed)
Colorless to Lifeless (completed)
Zen Gardener (completed)
Road to Inner Peace (completed)
Think Outside the (completed)
Reefer Management (completed)
Friends with Functions (completed)
Stairway to the Light (completed)
Heads Will Fly (completed)
Flying First Class (completed)
Cheesy Escape (completed)
Hot Runnings (completed)
Wasteland Profits (completed)
Supreme Cthulhu (completed)
Unholy Power Book (completed)
 
The Light Fragtastic (completed)
The Light Fragtastic Badge (easy - 5 points)
Destroy 100 enemies during a single game in Ether War
Acquired Oct. 10, 2008

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thebeeno's comments

Game Comments
Play MARDEK RPG: Chapter 1
MARDEK RPG: Chapter 1
Jul. 02, 2008
Very impressive. The storyline is actually interesting and the characters are genuinely likable. The sense of humor in the game is charming, and the attention to small details is very impressive. An all-around excellent game--I can't wait to play the second.
Play Grid16
Grid16
Jun. 29, 2008
I find the conrols very mechanical in places when it seems it should feel fluid, and many of the judgments of the game engine (when deciding whether or not the player hasn't failed at the task) seem arbitrary rather than based on the the games. The concept of monitoring 16 games at once is very creative, and would be enjoyable if the execution didn't end up the way it does. The games often switch at moments that leave the player almost completely unable to survive when returning. It isn't a bad game, nor is it poorly conceived. It just leaves a lot of players aggravated due to the game's flaws.
Play Areas
Areas
May. 21, 2008
Wow. This is the single most impressive flash game I've ever played. The entire game seems to embrace a concept of eerie discovery--the music haunts, the lack of clearly defined controls, objectives, and abilities intrigues, and the gameplay changes enough to never get too stale. The length of the game and the difficulty curve may aggravate some, but it's the simplicity masked the depth of the game that makes it interesting and fun enough to play through. Genius.