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Jun. 05, 2008

Kongai Update 1.6

Several weeks have passed since our last update -- we once again had to hold back a Kongai update somewhat while we worked on performance issues, but with big improvements this week in site speed and reliability, Kongai has been unleashed!

What's new:
* Ranked matches. These matches show your skill relative to other players, and is based on the ELO chess ranking system (and influenced by Bungie's system for Halo) where beating a player with a high skill level increases your level much more than beating one of the same or lower skill level.
* Server polls clients for status frequently to improve the experience when one player has a slow connection.
* A mute button the main menu. So please no comments: "1/5 needs mute button" :-D
* Your win/loss stats are shown on main menu.
* New players with 3 or more character cards can postpone picking starter cards.
* Quick Tips added to the Starter Card Selection screen with advice on picking cards and three suggested starter decks
* Quick Tips added to the Deck Builder
* Earn cards page explains how to earn cards
* Balance changes 1.6 seen here:http://sirlin.net/kongai-beta
* Many, many bug fixes: -Sacred Candle can no longer remove an innate ability -Leafy Trap is not sprung by enchanted attacks -Scroll of Inner Focus has no effect on 0 energy move -Cards no longer get stuck if clicked on during switch -Cornelius is immune to slow -Procs no longer do an extra turn of damage -Takes 55 energy to change range with Stoneheel Totem -Attack buttons update to reflect General's Insignia and Staff Strike -Chakkra Slash can't make Trueshot -1 Speed -If deck card killed with Gem of Souls equipped, deck card's innate ability stolen instead of active card -many other smaller fixes

What's coming soon:
* Improved AI for single-player/practice mode
* More bug fixes, keep the reports coming!
* Continued Balancing Thanks for all your help and feedback so far, pleas let us know what you think! We appreciate all your help so far.
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