Kongregate News |
Kongregate News |
A new version of Kongregate was released tonight. Just a couple of minor changes. Mostly just adding and removing links on game pages. Other fixes and changes are highlighted in our forums.
A new version of Kongregate was released tonight. We changed how the username works and how the messages link works in the profile bar. Other fixes and changes are highlighted in our forums.
Dec. 19, 2011
New Kongregate Version: Kong Plus launch, new chat tabs and new homepage for all!
A new version of Kongregate was released tonight. We are launching with our newest product Kong Plus, added new chat tabs for room and game chat and rolling out our new homepage for everyone. Other fixes and changes are highlighted in our forums.
A new version of Kongregate was released tonight. We decided to split test our new homepage design. Other fixes and changes are highlighted in our forums.
A new version of Kongregate was released tonight. We made tweaks to the navigation and the ability for you to thank your forum mods. Other fixes are highlighted in in our forums.
A new version of Kongregate was released tonight. We selected a winner in our navigation test and everyone will now see the same version. Other fixes are highlighted in in our forums.
A new version of Kongregate was released tonight. We're cleaning up a couple of tests that we have been running. We've narrowed down the nav test to one of the new ones and the old nav. Other fixes are highlighted in in our forums.
Sep. 26, 2011
New Kongregate Version: New navigation and footer test and changes to developer payment history pages
A new version of Kongregate was released tonight. We have made big changes to our site navigation and footer. Also for developers, we have made changes to the payment history pages so it's now easier to see which payments are pending and which ones have been paid. Other fixes are highlighted in in our forums.
We've selected the winner of our Tyrant contest, and it's (drumroll please)...Paradoxin! He gets a $10,000 GameStop gift card and some major bragging rights. Let's give him all a hand - the greatest Tyrant of them all!
Ever wish the Kongregate Arcade for Android was a little more multi-player? Now it is! We've released Kongregate Arcade 2.0, including features that allow users to compare scores with their friends in real-time, a messaging center, and even the ability to earn GameStop PowerUp Rewards points. Check out our official press release here, and download the app today!
/ ESCAPE \ has won the Jam portion of this summer's Ludum Dare competition! The developers include IncredibleApe, r0br0, and Kongregate's very own schonstal! Made in a single weekend, / ESCAPE \ provides at least that much time in simple, addictive fun. Kongrats to the devs, we're very proud of you all!
A new version of Kongregate was released tonight. We have now added the ability to link your PowerUp Rewards account with your mobile device. Other fixes are highlighted in in our forums.
Kongregate is pleased to announce that it is partnering with Unity to give away three tickets to Unity’s Unite11 conference in San Francisco, Sept 28 – 30. These tickets are valued at $400 each, so it’s a pretty sweet deal. :) To pick who gets the tickets, we’re going to run a game blitz development contest. You can read about the rules and entry information in the contest thread. Good luck everyone!
A new version of Kongregate was released tonight. Some changes include our new developer site and getting notifications when developers reply to your comments. Other fixes are highlighted in in our forums.
We're very pleased to announce the winners of our Summer Mobile Games contest! The grand prize goes to nerdook for Cat God vs Sun King Mobile with bateleur taking second with UpBot Goes Up Mobile Edition. A complete list of winners is available here, many thanks to all who participated and congratulations to those who placed.
Game in a Bottle founder Peter was kind enough to answer some questions for me about his creative and development process. He talked about some more general topics earlier, but this time we dug into his process as a developer some more.
Kongregate: What IDE/development tools do you use?
Peter: Flash CS5, FDT (an Eclipse plugin) for writing the code, Photoshop CS4, Sound Forge 9, and Notepad++ for my to-do list.
Kongregate: The GemCraft games have tons of levels. What kind of process do you use to try to balance that much content?
Peter: Having that many levels was a great mistake; it didn't give the game more variability, only made the development (and especially the testing) time longer. I didn't find a smart method to balance all the levels, all I did was play them over and over a few times.
Kongregate: They say the hardest part of game development is stopping. How do you decide when a game is finished?
Peter: In fact, by the end of the project I was very tired and anxious, so it wasn't that hard to stop. On the other hand, the final game I had in my plans, always turned out to require much more time to reach than I thought. So the "last few weeks" lasted for some 3 months.
Kongregate: You successfully introduced microtransactions with Gemcraft Labyrinth, which is often difficult to do for a single player Flash game. Do you have any advice or lessons learned from that experience for other developers who hope to follow the same path?
Peter: It was a great experiment, I had no idea if it would succeed or not. Luckily, the player reception was much better than I thought, many players didn't have any problem sparing a few bucks on the game. My main thought for pricing was not to be greedy, but to give real value for a reasonable price. But maybe I'm wrong and the game could have earned much more if there were unlockable cheats and whatnot for money. Maybe next time, although I feel that it could ruin the reputation of the GemCraft series.
Kongregate: Do you have any advice or suggestions for young, aspiring game developers?
Peter: Start with a small, simple game, and get higher until you're certain you can make a game that can stay on the front page of the major portals for at least 2 weeks.
Making a game demands tons of devotion, giving up your free time, and working late hours, if you want the game to be ready to launch sooner than 3 years from now (or rather, never).
You can work alone, or in a group, each has its pros and cons. These days I'm working alone, that means I have to do everything, from sounds to art to coding. A group can advance much faster, but it needs lots of meetings (chat sessions), there's a chance of miscommunication, or a member leaving the group.
As the months go by, the project will start to rot, and you'll have to get even more determination to stay on target, or to keep to group together.
It's not enough it you enjoy playing your game, show it to others, let them sit down and start playing, and watch them as they try to get past your main menu. You'll be amazed how much you can still improve the ease of use of your game.
If one minute passes, and the player is still not playing the game itself, but adjusting some avatar colors or inventory, your game is bad. Start with an intro level, toss the player right into the action. Picking weaponry and fancy looks for the hero can wait.
We're excited to announce that the winners have been selected for the Child of Eden: Experience the Music game development contest. Top honors go to quickfingerz' Drop. Second place was awarded to phantomsnake's pulse, and the top three are rounded out with Contrebasse_'s Love. You can read about the winners, including comments by Rez and Child of Eden designer Tetsuya Mizuguchi, on our announcement page. Congrats to those who placed, and thanks to everyone who entered the contest!
A new version of Kongregate was released tonight. Some changes include the ability for developers to reply to game comments and switching to a new free kreds provider. Other fixes are highlighted in the release thread in our forums.
A new version of Kongregate was released tonight. Some changes include the return of the news feed on our homepage and the ability to find your Facebook friends on Kongregate when you link your account with Facebook. Other fixes are highlighted in the release thread in our forums.
We are excited about a new project that was just launched called Stencyl. It's a free Flash game creation tool that allows you to get into game development even if your talents are more for game design and/or art and not programming. But fear not - you can dig into the code too if you wish. Read about it on our feature page, check out the new dedicated Stencyl forum and get started right away! We're looking forward to seeing what kind of great new games come from this new tool!