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Game comments and reviews
Mar. 28, 2020
Very satisfying to get the upper hand on those ship-sinking shrimp!
Developer Reply
Revenge never tasted so sweet and seafoody!
Dec. 02, 2019
I keep accidentally leaving the +16 setting in place on my golems. That's never a good idea. It should reset or count down or something so that it can't run forever wasting parts.
Aug. 27, 2019
The hot keys, or key/mouse combos help with some of the more tedious movement issues.
Aug. 04, 2019
I believe the original had the option of setting tower priorities. Unless that was v2
You mean enemy priority and such? No, none of the games had it...
Feb. 24, 2019
Is there an explanation for the card bonuses? Some are not very clear as to their effect.
Feb. 08, 2019
Fails to implement the basic idle mechanic of level difficulty increasing exponentially vs upgrades which are linear. Little reason to reset because you progress faster the higher you level.
Oct. 01, 2014
Requiring the game to be in the foreground is bad.
Mar. 04, 2014
Over too quickly, shows promise.
Dec. 05, 2013
Figured out save problem, it was on my end, somehow my flash got set to 0 local storage and deleted everything, had to restore backup after fixing, restored an early save, so the game's fine.
I played to level five, just now, saving a couple times. Closed browser and restarted, but no save files. My firefox isn't set to clear cache on close.
Dec. 03, 2013
Suggestions: Unlock new ores using jems and another new upgrade set, they could be shown on a grid or something. Add levels to the earlier ores to stretch the unique mining options. Who wouldn't give an extra star for poo lvl 3?
Game should support being run minimized. For me it freezes and does not give credit for idle.
Dec. 02, 2013
Quality should be capped at 300%, getting lucky with 762% quality is too big a jump in dps. I pass most rock types in less than a minute with clicking, less time than you spent drawing them probably. Usually 3-4 can easily be picked off after a weapon upgrade which generally at least doubles the power of the last one.
Damage growth is a bit too exponential. It doesn't seem to make sense I can quadruple my damage showing up every couple hours to upgrade.
Jul. 24, 2013
The game is very one dimensional, grow as fast as you can and hit as hard as you can as a 2nd priority. didn't use spells at all. Never worried about defense, regen. Every level played the same.
May. 21, 2013
Fun while it lasted.
Jan. 04, 2013
I lost all progress from a day or two ago.
Dec. 12, 2012
There's a bug when you polymorph a distant attacker, when you actually kill it you don't unlock the square it occupies, you have to come at it from another direction to unlock it.
Nov. 18, 2012
Crafting needs a rebalance, repeatedly crafting 1 common element hundreds of times is silly as a game mechanic. Decomposing items or making it easier to craft for practice in bulk would help.
Nov. 13, 2012
Great graphics, unfortunately they forgot to implement the fun. About the time you get your 2nd dungeon you run out of quests that can be easily obtained and they give a few quests to get you to spend coins that might save you a lot of grief later, like the 25 map square upgrade. I can't imagine too many people tolerating the game up to level 20 without spending. Also, there's nothing fun about surveying multiple mountains one dungeon at a time, but it's very important to get a good resource mix in your second dungeon.
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