Check Flag

Check Flag

von JoshuaJewell
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Check Flag

Bewertung:
3.7
Veröffentlicht: July 04, 2011
Zuletzt aktualisiert: July 27, 2011
Entwickler: JoshuaJewell

Tags für Check Flag

Beschreibung

Chess-like board games which grows in complexity as you progress.

Spielanleitung

Capture the opponents flag using a variety of pieces. As you progress more pieces will be introduced and the board size will grow.

Clicking a piece will select it.

Clicking on a highlighted green square will move your piece there.

Capture the opponents flag to win the game.

FAQ

Was ist Check Flag?
Check Flag ist ein Logik-Puzzlespiel von Joshua Jewell, bei dem Spieler schachinspirierte Herausforderungen lösen.

Wie spielt man Check Flag?
In Check Flag bewegst du Schachfiguren nach den Standardregeln, um Flaggen zu erobern und dabei Gefahren auf dem Spielfeld zu vermeiden.

Was ist das Hauptziel in Check Flag?
Das Ziel in Check Flag ist es, für jedes Puzzle eine Lösung zu finden, indem du die Figuren sicher zu den Flaggen führst und so das nächste Level erreichst.

Gibt es verschiedene Level oder Stufen in Check Flag?
Ja, Check Flag bietet mehrere, zunehmend schwierigere Puzzle-Levels, die dein Verständnis für Schachbewegungen und Logik testen.

Braucht man Schachkenntnisse, um Check Flag zu spielen?
Check Flag basiert auf Schachmechaniken – wer die Zugregeln kennt, ist im Vorteil, aber jeder kann dieses logikbasierte Puzzlespiel beim Spielen erlernen.

Kommentare

0/1000
JoshuaJewell avatar

JoshuaJewell

Jul. 05, 2011

472
20

I may try to add another level of difficulty. Not quite sure how to approach it yet, might require changing the way I wrote the AI. As of now it should try to protect against threats on the flag, but only immediate threats, The AI doesn't try to look more then 1 move ahead. Thanks for the feedback!

JoshuaJewell avatar

JoshuaJewell

Jul. 06, 2011

297
13

Hey ranoknas, the Piece movement being confusing is def something I thought about. Because the pieces level up in a way I wanted to add in some visual cues. So you have the 4 pieces types, soldier, centaur, dwarf, and minotaur. Then they have 3 levels which allow them to move 1 space, 2 spaces, or across the board in their own directions. Finally there is a visual cue for each level. Level 1 have no weapons, level 2 has a shield, and level 3 has a shield and weapon. Hope this might make it more clear.

Laodecia avatar

Laodecia

Jul. 05, 2011

491
24

The game was fairly well done, took about 90 minutes to beat every level. I wouldn't say it's very hard on hard though (Besides the fact that its extremely difficult to lay down an A.I. that could match wits with a human in the first place). Good job.

StrayWookie avatar

StrayWookie

Jul. 04, 2011

481
32

This game is actually quite brilliant. Great twist on the old chess. Would like to see it developed more. Graphically this could be awesome.

yutterh avatar

yutterh

Jul. 08, 2011

80
4

You have literally re-invented chess. you should really give this game idea to a company that makes board games and it may catch on and become just as famous as chess, risk, stratego, etc. good job man.

as for the A.I. that can always be tweeked or changed eventually. it doesnt matter that much what really matters is the gameplay itself.