Ten days
von leozj
Ten days
Tags für Ten days
Beschreibung
Ein Survival-/Abenteuerspiel von Leo (14) und Dowe (17) für den 2. Kongregate Game Jam. Überlebe zehn Tage allein im Wald.
Spielanleitung
Bewege dich mit WASD oder den Pfeiltasten. Interagiere mit der linken Maustaste. Füge Materialien mit E zum Feuer/Unterschlupf hinzu. Pause mit P. Hinweis: Mehrmals klicken, um die Angel zu benutzen.
FAQ
Was ist Ten Days?
Ten Days ist ein inkrementelles Idle-Spiel von leozj, in dem du eine Kolonie von Überlebenden über einen Zeitraum von zehn Tagen leitest.
Wie spielt man Ten Days?
In Ten Days weist du deinen Überlebenden Aufgaben zu, um Ressourcen zu sammeln, Gebäude zu errichten und deine Kolonie durch Tag- und Nachtzyklen am Leben zu halten.
Was ist das Hauptziel in Ten Days?
Das Hauptziel in Ten Days ist es, alle zehn Tage zu überleben, indem du Ressourcen effizient verwaltest, Strukturen baust und deine Überlebenden gesund hältst.
Welche Fortschrittssysteme gibt es in Ten Days?
Ten Days bietet Fortschritt durch Gebäude-Upgrades und Kolonieverwaltung, wodurch du deine Ressourcengewinnung und Überlebenschancen mit fortschreitenden Tagen verbesserst.
Gibt es eine Geschichte oder ein Thema in Ten Days?
Ten Days spielt in einem postapokalyptischen Überlebensszenario und konzentriert sich auf den Überlebenskampf einer kleinen Gruppe unter schwierigen Bedingungen für zehn Tage.
Kommentare
GamejokerDotNet
Nov. 15, 2016
Very few tooltips, what am I trying to do here? I've crafted a few things, but no options on what to craft? Needs a tutorial or something.
I was thinking about that, I'm gonna figure out something. Thanks for the feedback!
locazione
Nov. 30, 2016
Ok nvm I feel stupid:I refreshed the page and found many branches on the ground,and made an axe. Gonna throw some random suggestions,don't know if they are doable,hey ignore them if they're stupid 1)it's not clear that you can build shelter fire only in a specific location 2)a button that allows to go directly to the morning after when it gets dark 3) a diary where one could read all the objects and their combinations that has already discovered 4)a fire that emitt some light during the night.. like a true fire :D 5)a different fishing mechanism (even pressing a keyboard button instead of smashing the mouse would be a nice difference imho) 6) a map would be so nice *w* or just an arrow that points toward the shelter for people without orientation like me :D 7)the inventory that can only contain 9 objects is kind of a nuisance but I guess you made it on purpose? I'm still at day 5 but I wanted to write this down to not forget it! Def fav'd this game to get all the updates :D
Cool suggestions! Especially the one with the diary. We definitely are gonna add some of these :)
TobiasE4
Nov. 20, 2016
Very cool game concept, got a definite kick when I manage to erect my shelter for the first time. ^^ But a lot of stuff feels rather obscure (I am still nog sure how I managed to get the fire going once) and it would have been nice to have some sound effects or indication that your fishing is working. Also given the importance of bunny skins for buckets I would love to have some idea of how to best use traps. My traps never seen to catch enough.
Thanks for the suggestions! You need grass and branches to make a fire, but we're working on an update that let's you use leaves instead of grass. We're also gonna make it easier to catch rabbits.
CrystaW
Jan. 24, 2017
Some materials should respawn every day... Reeds, berries, etc...
Jesinchen
May. 19, 2017
I think the story behind the game is this:
A teenager was using to much meth and was heading into the wild. There he became lost. Druggend as he was he chopped down the whole forest, slaughtered all rabbits and fish and build strange structures. After ten days without sleep some wanderers finally found him and took him to a near ambulance. Or asylum.
Rembember kids: Don't do drugs.