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Ok, found another (SUPER EPIC FACT). IF U TRY TO FIGHT OTHER CARAVANEER LIKE 10 TIMES, U MIGHT WIN WITH LIKE (and their stupid teamkilling).
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just found a very silly fact, when u fight another caravaneer, yes for sure ur not gonna win if u just played it today for the BoTD, BUT! u can still do some kill (while most of the kills are made by THEMSELFS, and like around 3-5 kills are done by u.)
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I found a glitch, I finished a robber battle with one life left, and after I got back to the cart it said I died Why?
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Tried to play this game but... can't do. No information on nothing. You don't know how much food or water you need for whatever for instance.........
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Just getting started but loving the game. One thing I would like to see on the sequel is to be able to see how much you paid for goods in your inventory, just to make sure you're not screwing yourself when you sell them.
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Lazy, a double description of the only badge. Never understand that. Doesn't help, doesn't humor, just waste time in reading both. Little
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Hmm...After 5 deads i understood that i need to fill water buy some forges, food and medicines. But if i on battle and only 1 hp left and i activate medicine to use them if i'm wounded and it didn't work. Save needed because it's boring when you're dead by some bugs or smt like that -.-
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Why is it my big wooden cart only adds 40kg of capacity to my horse? My donkey with a small cart holds more wtf??!?!?
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@Beeble2003: So you want a trading game that tells you what to trade and with whom? Doesn't leave much for the player to actually do, since the tactical fight phases are just plain running and gunning without any depth.
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MasterThrawn you need supplies like food and water to travel around and not die, you will also need forage to feed your donkey.
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OK, so I was a dumbass and misremembered the sheriff's instructions about what to trade. Thanks to the person who pointed that out to me. But my point still stands that the game should be keeping notes like that and calculating things for me, rather than making me reach for a pencil and paper or rely on my apparently suspect memory.
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I was wandering around right after leaving the first town and it suddenly said "Game over. You died." No warning at all. There were 3 robbers near me but I didn't get a chance to fight them.
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some stupid aspects.. half way across a run with 30 water and food.. suddenly i need to throw away 110 kgs of weight .. unexplained.. 1/5
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Listen to Sheriff MacCoy: if you do his little triangle, in two-three full routes, you'll have the badge. A horse is also handy for speeding past bandits.
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This is a fantastic concept but, for me, the execution is letting it down badly. The interface forces you to use the mouse for everything -- let me type in numbers! You're forced to work everything out in your head: divide the distance to the next town by your speed to work out how long it'll take to get there (do I stop at night? Who knows -- I've only just started playing!); multiply that number by your water consumption, food consumption, forage consumption, ... The game could do most of that for me. And I'm pretty sure the sheriff lied to me. I'm sure he told me to take leather to Drushlak and, now I'm there, I'm pretty sure that the price they're offering to buy my leather is *less* than what I paid for it in the start town. Or maybe I misremembered? Again, the game should be taking notes for me instead of making me write down everything myself.
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haha love buying huge wagonloads of alcohol in drushlak and selling in Verdammter Platz to make $100,000, and then buying cars and super speeding across the desert <3
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One thing I would like to see in the sequel would be a wait button in combat, to allow your slower members to act before the faster ones. Too many times my faster people have been stuck behind a vehicle unable to do anything, because of slower members blocking them in.
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Is anyone else having the problem when you save the game and close it but when you open it up again the save has gone? It happens to me everytime.
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The one thing that could be improved is endings, if there were more that would be great, but also the DIFFICULTY needs to be more stable, the two endings in this game are:1. Join the desert patrol, get information on the bandit hideout's location by paying 50,000, go back to Verdammter Platz, go with an engineer to the hideout, kill many well-armed bandits, ?... I never got past that, so I really don't know what happens after that, next ending...2. Go see Osmand Raff, tell him you hate desert patrol, wait a while,
.........................................
Talk with him after a long time, go to Fort Goks, get agent, and drive to Verdammter Platz, win.
With that, it goes down to this: do the right thing, and have to travel, pay money, and destroy a bandit hideout that is EXTREMELY well armed. OR side with Raff, wait a while, and drive a little, then go to Verdammter Platz... And with that, I hope people agree with me that the difficulty is far apart from eachother
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The next thing to put in the next game is the option to have another automated caravan go around and you taking 10% of the income.
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ok im tired of seeing comments saying they died off they been attacked and theres is no tutorial common on the written parts give you a story next when you reach POCA COSA theres an officier there ask him for your gun and money HE WILL GIVE YOU YOUR SO ASKED TUTORIAL HOW TO MOVE AROUND AND WHAT THE GAME IS ALL ABOUT come on people just read the story and follow the instruction and even in the description it says IT WILL TAKE A LONG TIME TO DO THIS GAME IF YOUR SO PRO AS YOU SAY YOU ARE then learn how to READ.