@Wigbold another test case: similar to the former one, test: A, knight's "inspiration" and B, pirate's "captain o' the ship". Buff A last forever without other conditions, buff B terminater with its own life time and terminater buff A as well.
@Wigbold you can try this: case 1, use knight only with "inspiration", it will last forever, until next stage of battle or being dispeled. case 2, use knight with both "inspiration" and "parry", if inspiration is triggered first, then parry is triggered, and then he is attacked by some enemy, then both buff disappears. This means that: when "parry" as a buff ends its life time, the "inspiration" buff ends together with it, meanwhile "parry" only apply to knight himself, "inspiration" applies to the whole party, but when "parry" disappears, inspiration buff on other team members disappear together.
now I believe this is a bug: when a similar buff (like both 'defensive' buff) is given, the first one is flushed.
What's most ridiculous, when knight use "parry" which is considered a buff only to himself, the "inspiration" buff on the other members in the party disappear after knight is attacked once.
I tryed other buffs like pirate's skill. They share the same results.
The problem is:
1, if buffs are exclusive, why are there some heros who owns more than one buff skill ?
2, it would be OK if is just the rule, but could this "rule" be written somewhere obviously? It wasted me too much time on trying tactics with multi-buffs !