One thing you should highlight in the instructions is that it autosaves. Though it may seem like common sense, it's a little tough to see the word "saving" in the corner sometimes (I missed it for several hours when I first started out) but otherwise it's a great game, fun so far-I haven't finished yet-and I have had fun playing with a wider variety of characters in my party...each one's skills differ, making it a little more complex...Be back later, I have to see how this ends...
Fun game, great references (I love Star Wars!), and worth a second play, in the future. I just wish you could upgrade a little further, considering the difficulty of some of the waves. That said, this is an awesome game and deserves recognition (this coming from a harsh critic). Loved it, 5 stars, and good luck on your next game!
Just a note: If you have the Sword of Ormens and your diesnchanting level is high enough, you may recover a gem for +100% Hit Chance. I recommend saving it until you've crafted a worthy weapon or piece of armor.
I've noticed that if I spam-click the Heavy Attack button, Minor Demons sometimes behave as though they're stunned, even when I miss (or have no percentage of stun chance). Hope this helps.
Just use common words if you get stuck...at least three letters each, preferably long ones with little repetition of letters (this would be a good example)
To train magic, rather than physical defense reactions, try going to the tainted grotto and letting bubbles and oozes attack you-they are the main magic-using enemies in this chapter.
Bit tough to aim for the last target; you have to be very, VERY precise-just above the number for distance, and about centered for the wind between the numbers.