I suggest that, if you call a wave early, the seconds left on it before you did it should be taken out of your spells' cooldown, also a restart level button would be nice ( if there is one already then my apologies for not seeing it) otherwise 5/5
The splitter levels are really bad. I don't know maybe it's meant to be like that but I don't like it and as long as the splitters split behind your towers I'm going to keep giving it a bad grade
You know what I REALLY appreciate in this game, the little "pause" after you finish a conversation with someone. I mean, I can't remember how many times I've had to redo (and rage over) the conversation over and over just because I pressed the skip button to fast.
OK, one serious bug. The mobs would sometimes bug-out and become invulnerable and wont take damage, and no I'm not talking about the invisible assassins (although they would also sometimes get bugged as well). I would sometimes have to reset a level a couple of times in order to complete it.
maybe someone else posted this before me, but if not vote up so everyone cans see, to get lucky gummies in survival you have to upgrade them to the max you are welcome :)
Ok ... a bug I probably discovered, if it's not please down underrate, anyway, as the towers and/or mages etc. gain levels and you choose not to upgrade them, when they reach level 4 you can directly upgrade them to their special form. Well a thing I noticed is that when u level up mages to pyromancers (which do splash) the damage does not apply to their splash. If , say, you have first waited until level 4, then upgraded to pyro, then went ahead and played the game and then upgraded to frost, the frost would apply to the splash but still not dmg. The mobs react as if they are being hit but no hp loss, like for instance, the sprinters activating their sprint ability or the mobs with the invulnerability.
Probably for the best that I include this in the next patch. Many people have been asking for this. I'll jot it down for the future update!