It's a great game, but i get the feeling it wasn't playtested very thoroughly. For example, charlie, the tough kid, can sometimes jump over blocks and other players, and sometimes he can't. and on levels where there are ladybulls, he can just jump right over their lanes. In a couple of levels, you could exploit something to eliminate an enemy and make the level very easy, but other times there was a ladybull or something in an awkward place, and your only chance was to flee and hope that you ended up in the right place. It's still a fantastic game, but i think it needed a bit of testing.
Last insane level tip: the ship can't shoot you if you hide out in the lower corners. get the ship to take a shot, focus into a corner and try not to get hit with debris, and you'll be fine!
finally, after years of trying, i FINALLY have the impossible badge. closure at last. i've bested you. and now to get the impossible badge on the prequel...
Alright, after just a bit of training, i've gotten the polymorph spell! My enemies cannot even TOUCH me before i cold blood/pyroblast them into next week! there goes everyone in the arena, and all those really strong monsters that were in zul'gurub!
...alright, so what do i do with these ridiculously strong items that i can't use and don't need?
I find it a little baffling that, not only are you confined to a single solar system, but you are also confined to only nine opponents. This game seems perfect for a scenario where you can do fight smaller opponents for a bit of an edge against a big opponent, but that never really happened, and i found myself cursing my troop deployments because i didn't know that the rocket launcher is entirely useless against buildings and aircraft. And the game accumulates a lot of lag the more you play. it ran fine on the first level, but by the time i had beaten the game and restarted, it was lagging so much that it was hard to play that same level.
Let's see what the controls of this game are...
How do you battle creatures? mostly by waiting until the fight is finished. Might help to have some abilities, too.
How do you rest up after a battle? Oh, you wait. Or use energy drinks. that's gotta be healthy.
How do you breed monsters? Well, you can use a hatching thingy, or you could just... wait.
How do you win auctions? Oh, by waiting, obviously! You wait a whole day for auctions to be completed!
So here's my question: Why do we, the players, spend so much time doing nothing? can't you just make it so that we can all go to sleep at the end of an ingame day? And waiting for eggs to hatch is a pain- why not make it so that we can pass time by doing battles or traveling? you spend so much ingame time doing things OTHER than playing the game. because you're waiting for some wretched timer to finally reach zero.