The bridge part :
" the zombie are coming !! RUN!!!"
Me:
" dude ! chill ! they can run fast but they will stop to attack "
~ Calmly walk through 3 running scene ~
instead of having a super slow auto mining down mechanism , why not a super fast mining animation with the down arrow key? Why bother the tiny little jump every time digging down? I think 30% of the time i've spent on this game is waiting for the little guy to drop down every block so slowly .
I don't really get the upgrade : "Rings mastery" . It said that "automatically add the level of this skill to the currently equipped rings" . I had 2 level 4 rings at first and after the stage, they are still lv4 ? Can anyone explain why? Is this a bug? if not then this upgrade is useless
Why don't you add a grid after game over showing the damage each tower dealt and the ammount of money they make as well as the cost to purchase them throughout the game?
I wonder if you could display the number of point in the point bar in full digit and not just acronyms. I think it would look rather could eventhough they will jump like crazy every second. Maybe add it in as an option:"Number On/Off" maybe?
Nova: generate 12 quantas 1 for each element, DO NOT cast twice per turn
Me : Hmm... ( cast it the third time in one turn )
OMG WHAT HAVE I CREATEDASDAVVBKJ..... Disconected
Illuminati confirmed
i don't see the point of buying attack move when your damage doesn't go up , and you can't one shot any enemy, most of the time you'll end up being perma stun any way
Why can't you make the minners auto-mine like the online pvp version? I tend to get fustrated whenever i spawn a bunch of them and later on realize that they 're all idling around
Why don't you make it so that when the cell have regenerated enough to transfer, it automatically transfer to the last location that it was pointed at before
Thank you! This music was played by our good friend exclusive to Zombie Derby 2. )