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Super Can Knockdown

Play Super Can Knockdown

Feb. 27, 2013

Rating: 1

I agree that the random elements in later rounds hurt gameplay. There needs to be a mode with no "randomness" (except the bell) to maximize the effect of skill.

Developer response from hexafun

Like what I said earlier to ThunderCatVoB?

Super Can Knockdown

Play Super Can Knockdown

Feb. 27, 2013

Rating: 1

hexafun, a ceiling on the number of rounds would be nice. maybe cap it at 15 or 20?

Developer response from hexafun

Im unsure about that, considering the statistics.

Super Can Knockdown

Play Super Can Knockdown

Feb. 27, 2013

Rating: 1

damn where'd my high score go

Developer response from hexafun

Its been fixed by kongregate.

Super Can Knockdown

Play Super Can Knockdown

Feb. 25, 2013

Rating: 2

Great game hexafun, very addictive. My only recommendation would be to add different can formations in the higher rounds. This would make it less repetitive and more difficult as you progress through the rounds. Keep up the good work!

Developer response from hexafun

Nice, thank you! :) Yes, I will do something about that soon. Less repetitive and more difficult. The way it is now was designed for just five balls, nothing more. By adding more five ball slots and saving the unlockables, it became pretty easy to grab a lot of extraballs, eventually. For now, we going to keep it and analyze the statistics.

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