I agree that the random elements in later rounds hurt gameplay. There needs to be a mode with no "randomness" (except the bell) to maximize the effect of skill.
Great game hexafun, very addictive. My only recommendation would be to add different can formations in the higher rounds. This would make it less repetitive and more difficult as you progress through the rounds. Keep up the good work!
Nice, thank you! :) Yes, I will do something about that soon. Less repetitive and more difficult. The way it is now was designed for just five balls, nothing more. By adding more five ball slots and saving the unlockables, it became pretty easy to grab a lot of extraballs, eventually. For now, we going to keep it and analyze the statistics.
Like what I said earlier to ThunderCatVoB?