I'm a fan of TD games. However, there are issue with this one. Slow tower seemingly doesn't work at all. Impossible to tell what exactly is going wrong on later levels, since the game is so fast. Can there be a slower speed? It's hard to form a better strategy if you can't figure out what is going wrong with the current one. 2/5
I really like the graphics in this game. I also like the general concept for the game. However, It takes a lot of concentration for me to see the overhead branches. After a while it tires out the eyes. 4/5
The game concept is cute, but the game-play becomes easy and boring very quickly. There is really no need for any other weapon than a pistol. There is one strategy needed for every single enemy. There is a ton of health laying around. 3/5
I never found these ext-based, multiple choice games very interesting. In this age of flash animation, it seems archaic. (I won't rate it since I don't like the genre).
How can such a simple game be so slow and laggy. The enemy's bullets can actually block mine!? Every time I enter a room all the monsters re-spawn!? A lot more thought needs to be put into this game. 2/5
For anyone interested in Satan killing "strategy". I gulped health potions until Satan had exhausted his Mana (hit him with about 10-15 "Arm Swipes"). Then just turned on auto attack and whittled him down 15 points at a time (45 w/ critical). He would hit me for 121 every once in a while. Then I would have to drink a health potion, and start the auto attack again. Spent less than 10 Health Potions after his Mana ran out.
Any special tricks to killing "Satan" at the end? I have a Supreme Godlike Sword, good strength and dexterity, decent critical %, but it seems like an endless grind chipping away at its health.
The "Arm Swing" and "Disintegrate" skills are supposed to reduce the enemy's "to-hit chance" and "Damage potential" (respectively), by a stackable 10%. This means to me that a 100% penalty should be in place on the enemy, after 10 hits with either of the skills. This is certainly not the case. Whether it's a bug or my misunderstanding I can't be sure.