Interesting take on the shooter theme. I think more dimensions need to be added for it to be playable beyond 30-60 seconds. Larger playing field? Take incremental damage from big ships instead of immediate destruction? Collect gems, asteroids, ship parts? Other ways to survive and progress, such as a force-field upgrades, teleport upgrades, "ghost" upgrades, etc. 3/5
The alien is shown kindness by a family. So, he protects them from the barrage of soldiers, tanks, and bombers. Eventually he dies on his wounds. Why is there a war suddenly? Why is the military after the family in the middle of a war? Do the hostilities happen to stop the second the alien dies? What's the relationship? How is this in any way poignant? It's just sappy sentimentalism. To add insult to injury, there is no game play!? 1/5
What's the point of not giving enough time to complete the levels. Do you think by repeating the screens a few times, it makes the experience more enjoyable? 1/5
Nice game, but once you get into the dungeon with the three knights it becomes very laggy. I play games with a LOT more detail and action on the same laptop with zero lag. 3/5
Some information on what the various upgrades entail would be nice. The difference between the missile type is unknown. It is also unknown what a missile upgrade gets you exactly (aside from a bigger magazine).
The playing field needs to be bigger. Enemy units shouldn't be able to appear out of thin air. If I can't leave the playing field boundary, neither should the enemy. Otherwise, it's a decent effort. 3/5
Like everyone else has said, it's hard to determine where to click (very narrow pixel range), once you found a difference. I "miss" at lease once a level. 2/5
This game is the type in which you have to of die about a dozen time, until you get the timing for a particular section correctly. Ultimately, I find it repetitious and boring. 2/5
The control sensitivity is completely out of whack and jerky. You have to be on something, besides the Internet, to think someones to going to pay money for this. 1/5
Coming back to a saved game none of the bought upgrades (i.e. tower price reductions, or Initial money, etc.) are in effect. If you happen to click on an already purchased upgrade (by mistake) you lose money again!? Once these are fixed I'll consider rating it.
Another solid game from jmtb02. It is on the easy side, but there are so many interesting things going on to keep one busy/interested.
The third and fourth wave can be a little brutal with just the second (Charleston) revolver. Just jump around from one end of the screen to the next shooting. Buy a health repair unit to restore yourself. After that you get the M5 (and eventually XT33-S) and have no more worries.
5/5
This has nothing to do with CounterStrike. It certainly didn't take 6 months to develop. These untruths are meant to make people want to play this pathetic game. 1/5
The idea is far from original. The cross-hair for the Mech's weapons is just a joke really. The game becomes very repetitive and tiresome, very quickly. It's just about reaction time, and hand-eye coordination, almost no thinking is needed.