Ooooookaaaaaaaay, I am getting a horrendous bug at the herb-gathering stage of the game where every single command is delayed worse than on the Darkwing Duck game on the TurboGraphx 16. It is seriously making the game absolutely unplayable and I really loved your Home game so that really makes me sad, especially since this is the sequel. I'm playing this game on firefox, all my plugins are up to date, my browser is up to date and restarting did not help...so, yeah...help!!
Does anyone have serious issues with lag? If so, any ideas for how to correct it? I'm running this on Firefox and even when it's the only thing running on my computer I'm having trouble with it; the lag is to the extent that I click on things and the game responds only about 20-30 seconds later (I timed it because I couldn't believe how severe it was). Otherwise, I'm really enjoying the game. I just might stop playing because of how bad the response time is. By the by, I tried refreshing the browser; it only works for about the first five minutes of gameplay, and when your runs are about 100 waves long, it takes more than five minutes to get there...
Even with the walkthrough, I never figured out what I should do with the clock. Got stuck and gave up after following the walkthrough step-by-step. Otherwise, it was kind of fun. I wanted to finish it. :,(
Awesome characters, seriously. The whole 'apocalypse a la zombie-type stuff and sorcerers' thing done right as well: I really love how the story develops in the demo. I will buy the game the minute I get the opportunity as well: these devs deserve to have this game promoted. The tower defense aspect has also been well done: it's well-paced enough that you're motivated to play and not just bogged down with the need to grind all the time. The level toggle also gives you the opportunity to make things difficult for yourself if you so wish: definitely a nice touch. I like that the tutorial was incorporated with the storyline and just generally speaking it was elegantly done: I usually grind my teeth when I get saddled with a tutorial that's either too long or too uselessly complex, but this was just that nice, sweet-spot blend of length and quality. This is also a perfect length demo; not too short, not too long and just enough to get the player intrigued. Good job devs!
Formerly cool-toned room turns red. Covered with crows that were EATING ONE OF THEIR OWN. While I did catch (and love) the allegory, hot DAMN that was a sackful of creepy.
Wanna know what made this game go from 4/5 to 2/5?
All the damned waiting I have to do when fighting the computers.
So much time...wasted...especially when the lag sets in... -_-+
I don't care how slow the game runs the playing system's absolute hell. You have to manually click units you wanna update who're either running around like insane, headless chickens or in the unit boxes where if they're on the ground floor become screened by ground units and almost impossible to access. Not to mention the fact that by the time you get to the upper levels the enemy speed increases to the point that it all becomes a rather annoying game of 'who has the best reflexes' in which I happen to rank above denatured proteins but below domesticated livestock which is why I tend to play tower defense games rather than action or shooter games, tags I'd find more fitting for this game despite its tower defense spirit. Summary: I find the lag problems minimal when compared to the inherent flaws in the gameplay. Please change the tags to reflect necessary higher motor functions or change the gameplay. I just want a little truth in advertising if only on Kong tags...
Thanks aminiama for help with Level 11; not a programmer and needed your advice. I always get stumped with logic puzzles requiring 'skipping'. Did 12 on my own though! ...Did anyone find 12 to be easier than 11?