You should make it so the loot filter only affects adventure items. I didn't know it did the money pit too and lost my one time looty mclootface, and a nice boost
Should definitely add a match button for training. So if I were to hit it, it'd cap the two same tier trainings off after splitting the available energy. So if I had 500 energy and my tier one attack and defense's nearest cap was at 194, and the next one was at 290, hitting the match would just give both attack and defense the 194 instead of the first one you go to going to that 290 and then having to match them up yourself. Just saves some time.
I think this is a glitch, or a very weird coincidence. Whenever I don't play for awhile and just idle and come back to a bunch of teeth so I have quite a bit to spend I start buying. If I buy enough levels on a minion to get to two upgrades (like let's say I start at 50 and buy to 100, so there'd be the 75 and the 100 upgrades) it stops letting me get upgrades for that minion. Either that or it just so happens that the specified minion only has 4 or 5 upgrades. (I've done this twice on two different minions)
What I love most about this game is that the power of clicking doesn't fall off. Most clicker games that have non-clicking generators, clicking becomes crap after awhile as you get more powerful generators, but this there's an obvious difference between gaining money with and without clicking.
One thing that annoys me (and the only thing) is that if you click down on a accept/reject, it's a commitment to that button. I can't pull away and let go of the mouse, it's decided on the click. Y'know what I mean? It has messed me up a handful of times.
Pretending this was its own game, it makes a pretty nice 5 minute one. 4/5 in that regards. But, you can't just pretend the other two don't exist so comparing it to the rest of the series, 2.5/5 (I can't decide between 2 and 3)
The only really different things are it has a few more jokes drawn up, has a better ending, and has a different minigame to get money from. Which, honestly, was all pretty trivial.
Honestly just up speed and be invisible. My archer dude took out the entire enemy team without getting hit after my two other guys died. Needs a better random number generator, me thinks.
1 day time jumps should cost 5 diamonds. It only makes sense. As it stands, if you were to buy 7 1 days versus 1 7 day, the price difference is extremely high. (105 for the former, 25 for the latter), while the difference between the 7 and 14 days is reasonable (50 and 40), makind the discount substantial, but not extreme to the point where there's no point in ever getting the smaller time skip. If the one day was 5, it would cost 35 for 7, and 70 for 14, making the discount still substantial, and fair, which is how buying in bigger bulks for cheaper usually works.
The first thing I tried to click on was the 'o' in 'no' and thought it was like that for every letter but BY CHANCE I was able to hit the only interactive thing on the screen, which initiated the game. (Before he actually said anything about it, I had to reload and find out that he tells you to do that.)
My sixth sense is strong.
The first level of the janitor job pays 150, takes 60 times to get a promotion and takes, what, thirty seconds? The first level of the Veterinarian job takes about a third that time, and is paid a third. That's fair, because at the end of the day you're making the same amount of money, right? Yes, except the 7200 times it takes to get a THE FIRST promotion. That is 72,000 seconds as opposed to the Janitor's 1,800. If my math is right, that is 20 hours vs. 30 minutes. That's ridiculous.
Sync kind of does that with cap but itll be improved in the future.