I'm having trouble with Frederick's 3rd star: I have 20 Resolve, and I get two successful reversals (the words go purple), but then when I win the battle, I don't get the star. I'm not sure what to do?
BrandontheFalcon: You need to hire rivals for your school. For example, if you have Marshall hired as a rival, he lets you get Guard level 30 when he is level 600.
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For survival, the 3 ninjas/1 cat gets you to wave 18 pretty easy... but then the new aliens are pretty devastating. I haven't tested this, but I might consider a knight, 2 ninjas, and a cat, for the "protect" ability at high levels.
Anyone else ever see a bug where on level 7 the computer suddenly gets invulnerable Protectors? As in, I had the computer's castle down to ~800 health, with paladins, clerics, wizards, etc. raining down damage on it, when 5 protectors came and pushed me all the way back to my base. I could kill units behind them, but they seemed invulnerable...
If you make new maps, I would suggest making some with limited placement spots: this would make advanced units much more valuable even despite their cost. (right now, the best strategy seems to be placing a large number of fully skill-upgraded mages rather than a small number of advanced units)
Yay for the wave browser!
Question: how exactly is experience calculated? If it is damage done over total creature experience, then poison and area affect damage reduces the amount of xp you get (and, conversely, regenerators can grant extra experience)
I think you should be able to sell a unit for 10 gp. Or even just be able to destroy a unit (for free). It allows for correcting stupid errors, but at a cost such that it doesn't become part of strategies like other TD games.
Possible Bug: On one level, the enemy ground cannon that fire giant bullets missed my turrets with one giant bullet, but I failed to destroy the bullet. The level never ended. I think because there was still an enemy that hadn't been killed (eg, the bullet).
Draco18s: The problem is that your die roll sample isn't random: you are removing any roll in which you conquer an area, which means that you are sampling from a skewed distribution with lots of high rolls for defenders and low rolls for attackers.
If you want to really get a good distribution, only keep track of die rolls when the defending region has >2 armies.
Silverstrad: while I see your point about intentionally losing body limbs, I'll still do it sometimes because it helps me control my ragdoll more precisely (psychologically).
If you play a basic on an egg, you add the two cards together plus an additional 1. If you play a Stage I on a Basic, you add the cards together plus an additional 2. You can't go from Egg to Stage 1 (even though you can go from nothing to Stage 1, at a cost).
And either speed up the computer, or show the cards it is playing (sometimes I miss that it played a gem on one of its creatures, or a meteor on one of mine)
I second tp1212's bug: on level 30, with my turrets firing at maximum rate, the bullets stopped about an inch above the turrets and the game slowed to a crawl...
(yes, I had a lot of turrets)