Bug report. the five-skull tactical map "Lich" something seems to make the game crash whenever the "boss" moves. Also, I can see a "Nna" mark where the hit chance should be when the mouse hovers on the boss.
It's nice to be able to bookmark the pieces of equipment, but would it be too complicated to implement that the player is able to see what piece belongs to what set for which epic weapon directly from the shop's overview ? Or maybe add the wave's composition in the designs section ? It would help the player think about the strategy without having to unpause the game.
These soldiers shoud be court marshalled for disobeying direct orders more often. fantasy worlds have no sense of discipline. GO THERE. NO, DON'T CAPTURE THIS HOUSE, *clickclickclickclickclickclickcli* GO BACK, NO! NOOOOOOOO! Great, now I' dead.
Gremlion > there is no premium feature in this game. You are not playing gemcraft labyrinth here. Or maybe you know something we don't ? Like a secret premium stuff hidden behind a specific pixel ? Do share your insight with the rest of the class, please.
We should be able to walk over the almost invisible pit traps the critters come from. How many times did I undergo a haha-killing-you-while-walking-backwards-darn-im-stuck-why-are-you-stopping-oh-now-I'm-dead ? Too many times that's how many.
/ranting
Yeah, I don't really understand why this game is so underrated. We have here an innovative, difficulty-balanced, well-designed TD with interesting layout and enemies where each tower has a use and the "challenge" section is well-done. What else would you ask for ? This game deserves badges and recognition.
Perhaps one flaw is that you eventually have to spam towers, which is interesting in terms of layout but can make the game lag quite a lot (I have a next-gen machine and it still lags so I believe this is an issue concerning pretty much everyone without a "gaming" computer)
Absolutely brilliant. The sounds, the graphic models, everything improves on this Tron/Cube-like frightening mice-in-a-maze cold universe. I am speechless.
The improvement made on the tactical battles' gameplay is dear. I like how the ranking of a weapon changes the type of attack you can make. I don't have much of criticising to do there. Come on undefined, we're here to trashtalk about your games, stop making them better please.