At around level 10 you start to feel as if the game was going to be annoying, tedious, and unnecessarily difficult; but as it progresses it just shows itself as elegant and is just very satisfying overall. Beautiful game. 5/5
This game desperately needed a hard badge for completing the whole thing. I thoroughly enjoyed this one, a very satisfying reward system with clear and entertaining mechanics. 5/5!
It was a decent game. If it weren't for the fact that it was created in 2007 I'd say it's one of the worst tower defense games I've played. The tutorial was much more complicated than it needed to be and the way everything is displayed makes gameplay messy. 3/5
Really liked this game, as its simplicity shows that fear doesn't rely on top-notch graphics or story lines based on gore and murder, but rather an engaging setting and unpredictable scenarios in which our own mind scares us more than the game itself.
Very well made, and a great concept. Gives you an eerie feeling while playing, the whole idea is pretty crazy, but fun and creative nonetheless. Also liked the way the game progresses smoothly, a little bit of thinking involved but not enough to get you stuck for long periods of time. I really enjoyed it, Moshdef, you did a great job.
Okay game, there are a few annoying things about it, though.
One problem is that after a while (specially in endless mode) it stops being a puzzle game and turns into randomly clicking squares and trying to get the enemies in a single line to kill them faster...
Another problem is the size of the enemies, some are too big and can't let you see some blocks above them, and by the time you shift the maze you can get hurt by other enemies.
Last thing, I'd love it if the enemies' range of attack was clearer, when I hover the mouse over the Cthulhu, for instance, I can't really see where it attacks, specially if there's another monster in that same block.
This game could be much, much better. 2/5
The game isn't alike any other platformers I'm used to. I really liked it, even when it starts to get annoyingly difficult... At some point I started laughing at my frustration rather than screaming with powerlessness.
Nice game, fun to play. I still think the design could be better, though; something to make it more attractive. By this I mean better backgrounds, better color for the boxes, a prettier font and more interesting songs. After all, the game's concept is exploitable and dynamic, I see how there could be a few more sequels after this one, without making it tedious to play. It would be great to see new and different elements for the next game, that's for sure. 3/5
Working on it :)