The disappearing animation is too slow... It is really frustrating when the ball should collide with that pop, but some invisible timer is done so it doesn't count... the visual is your entire game... you shouldn't have a visual that doesn't follow the data.
@Kodiqi You need some way to magnetize or something all the scatter balls at the boss otherwise those balls really slow the game down. Or maybe if you get over a certain number of scatter balls they all target the nearest block or something. It just gets to have way too many way too fast. Also do I get anything from beating them right now? like even part of my 1000 BB back?
The finish is more devastating than any other "trap" in the game. You better be ready to hit 'r' to restart so you don't hit it and start all over on the level... it's better to die then to win without a coin. Other than that the game design is good.
It is all possible and with a well planned route I believe a human could get under a 500 score and with a recorded set of moves being played out probably under 300.
Really cool game. And I think it works great on it's own. Great level design and rate of difficulty increase. My only critique would be that if there was overall more friction and if the metal boxes bounced less it would be more intuitive.
This game needs a in game manual to tell you what half of this means... Cold out of 10 what does this mean? Wet? Unstable? Some of these explain themselves a bit... but I feel like the mechanics are the number one killer in the game. And there is no record for how far you got. It's either you win or you didn't. I think there should be two other records: value in gold[all gold plus value of all items] and number of floors completed.
Is this just another pixel dungeon port or are all rogue games this similar? Crystal chests that lock, super rare "food" (such a silly one... I'd eat rats if I was starving to death; I'd even eat orc/elf/etc if my health was dropping every second because I didn't have meat.), and poor item balance with high amount of reliance on luck to get items and gold.
If the points are going to be timed based the animation needs to be faster... thinking about where to click to limit the time the propagation takes is just annoying and not really a puzzle like the rest of the game.
I wouldn't say *bottomless* exactly, you get filled back up in between levels!