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Game comments and reviews
Jun. 29, 2017
I have only 2 achievements left (both about using Loop Trap N times) and the game is pretty boring now - just doing the same thing and watching numbers grow. Would be interesting to have more harder and interesting achievements, like getting all CEO lv 1000 while not leaving Parents Basement, or getting somewhere with 0 research.
May. 27, 2017
Has potential, but the screen shaking near the end is too annoying. Like trying to focus on a book when somebody shakes your hands.
Apr. 24, 2017
The sound of panel buttons hurt my ears. Still don't know what the order of numbers on the panel was supposed to be - just ended up bruteforcing it.
Jan. 22, 2017
Too much blinking stuff on the screen every second. I got to 500k research and I can't stand it anymore. I'll pass on this one.
Dec. 15, 2016
Almost missed the game because the icon looks almost exactly like one of the last ones.
Oct. 21, 2016
Disappointment. Tried to do this without comments, stuck with the pc game. How was I supposed to know it's irrelevant? Glue and phone - shouldn't he be stuck there now? Illogical. "Enchance" the bat? Thought I need to combine it with smth, like glowing eyes. Jumpscares. Olives. Played a lot of your games in the past. Games like this are the reason I stopped bothering.
Jul. 15, 2014
Could definitely use nicer and more readable font.
Apr. 12, 2014
This is probably the least expected game to find Artosis and a Zerg logo.
Feb. 23, 2013
The game has too much repetitiveness. Could be better to have an option to select the level to start. Also collecting enough "start money" to buy even lv.2 upgrades (5k each) takes way too long to feel any progress.
Jan. 13, 2013
The "Quest completed" label always covers the next quest's text.
Jan. 12, 2013
Some bugs here and there. Terrible art. Questionable mine mechanics (just set it to mine and... go do other stuff I guess). But the combat gameplay saves it all for me.
Jan. 08, 2013
also the attack/defence mode buttons are too small and not visible all the time. And you need to press them fast (or you'll lose half of your turn waiting again). A perfect recipe for a bad misclick experience in a turn-based game.
I don't really see the point of those multiple-choice menus. All skill icons would fit on that screen at the same time.
Jun. 23, 2012
So, he was drinking heavily and she left him. Why am I supposed to sympathize him again?
May. 22, 2012
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May. 14, 2012
Now that's the kind of game I go here for.
Apr. 22, 2012
For ones who stuck for too long on "I can't jump" level - you can actually still fall-jump there.
Apr. 19, 2012
Was waiting for some kind of last boss, was a little bit disappointed. Otherwise a nice game.
Feb. 10, 2012
The first half of the game feels too much headshot-oriented. You can spend half of AK47 clip and still not kill a regular zombie if you are shooting at torso.
Sep. 30, 2011
Too bad I can earn all those globes and maps on the achievement screen but can't use them in game - killing quests sometimes are impossible since you just can't find the darn monster within the turn limit. And the "find the portrait" quest type seems to be the worst, since you actually need to avoid picking up stuff and fighting monsters to put those turns into just searching the map sector-by-sector.
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