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Game comments and reviews
Aug. 18, 2011
Sometimes an enemy with 0 hp left just doesn't die.
Jul. 29, 2011
Also... Boss quotes? 0_o
Developer Reply
All the bosses have a little quote they say when they appear.
People complain about stamina because right now there is not so much to do in this game. Compared to other stamina-based games that give you up to 1 hour of gameplay every 4 hours (or a 10 min action every hour), waiting 8,3 hours (100*5min) to clear just two last battles of the location doesn't feel right. Maybe adding someting like training grounds (1 monster fight per hour, 10 limit) and non-stamina-based one-time minigames/quests will give people enough things to do.
We would love to expand the game to include a really nice feature set like this. If the response for Adventure Kingdom looks promising you can bet we will certainly give it our best. It makes it hard when it's just two guys with full-time jobs but we are committed to providing the best experience we can make.
Jul. 28, 2011
1) Cards shouldn't be THAT tiny in the battle selection. Why not make them the size of a character? 2) Pop-up previews shouldn't take half of the screen. 3) Animation and card previews lag too much for comfortable playing.
Jul. 27, 2011
1) Seems like something is weird with physical attack skills (lumberjack, vampire bite). It's written they give +attack, but I get more damage with normal attacks (occured in mushroom forest, using wand). 2) Could be some more difference in pants stats (tier 1 - same stats, tier 2 - ±1 hp/mp). 3) "Skip turn" button to time skill cooldowns for the next wave.
for number 1, seems strange. Make sure you have physical equipment if you're going to go physical abilities. For number 3, just use a normal hit attack. Same thing, but you get an attack out of it.
Jun. 21, 2011
Needs a better shop system. It is kind of boring to start-quit missions just to refresh the shop items to have at least something useful to buy. Also, not nearly enough credits for missions - if you buy 2 special equipment things first, you'll have to play about a half of the game with your starting guns.
Jun. 17, 2011
So... if you need to always max your sugar production, why have a slider?
Dec. 11, 2010
Yet another "seems like strategy but by fact is trial-and-error game" since nothing is explained. How much "Ant" is better then "Spore"? What is AI trying to do (since in most levels you just rely on it doing mistakes)? Beated it anyway. 3/5.
Dec. 03, 2010
(Add a random Barney Stinson joke to my last comment)
Yeah, 4 love partners make it 4 times more fun! Just don't get too close to any of them and you''l be ok. .
Nov. 18, 2010
Yeah, that was really wrong to rate down Ink0gnito's comment, guys. But I can see where it came from. There just is some disambiguation about primary colours set, there is at least 3 of sets and one is RBY (wikipedia states, artists use that). Though, I also haven't know that before, seen only CMY and RGB in use. So definitely not a good choice for a puzzle (though the mole one is much more worse).
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