Seems like the fastest way to progress is to reset every 10 minutes (once you max out the first pizza). Not worth to get the other ones and spend 10 more minutes for just a couple of extra rebirth tokens. Not really an idle game at that point.
So, the rate I gain supplies - does it depend on something? Do I get the same amount of supply at 25 km and 125 km per hour? Since it's the main form of progression it'd be nice to see that number somewhere.
Hello. Thank You for a suggestion.
Answering Your question: in general the more gold You dig up the more supplies You get. I will try to add a counter for the next supply.
Cheers!
Too many questions that the interface doesn't answer. How much honor do I get from lv.1 king's tasks compared to lv.0? Is it better to actively restart the game a lot or just play it like an idle game? Do I really get punished for hiring workers before the hiring upgrade? I'll keep playing but feels too trial-and-error already.
Earlier levels are fine, but then it comes to "number of sequences" and it becomes tedious. Even if there is a way to brute-force all the possible solutions in your head and get the only one that fits, it hardly feels worth it. Challenges after the first 60 are even more so. Feels much better when you can solve puzzles by small independent steps.
The visuals are lagging as hell, I can even see the banner animation at the top lagging when I look at the game. Latest Chrome, Generator 3 (lags on any generator for me).
Read the comments, still don't really get the double master thing. Let's say I have 2 masters with Mentor lv.1 (+100% EXP). Do I get +100% or +200% or +400% now?
Yeah, great idea. It's not really the author's idea since all this was done in countless other idle-monster-beaters and done better, but the idea is great.
Yeah, huge potential. As in, literally everything could be improved in multiple ways.
Yeah, it could actually become idle at some point. But before that better swallow your pride and turn on your autoclicker, save yourself some money on those medical bills in the future.
Yeah, it saves your game. As in, you can either manually save it with a code or lose all your progress.
See for yourself if it's worth your time.
Did you even playtest that? 1 000 000 000 clicks achievement? Play the game for a year? Sorry, but you are not paying my medical and electricity bills. Also the progression sytem is way off. First time you can restart for close to +200% of boost, next time it'll be +20-30%. It stinks so much because other parts of the game are actually good, especially the art.
No, you're right. The art was the only polished art and it's hurting the game because people aren't seeing it as an Alpha for that reason. The balancing and all the values were our first stab, just placeholders, so that we could learn and tweak it as we chatted with players.
The reset mechanic's explanation was a bit misleading. "Fee is the amount of money you will receive..." etc. First time I reset, I thought I will get actual money I could spend (like it usually is with money on bank accounts). Took me some time to understand the difference. Maybe it should be a different thing (like fame or "investor points") or you could add the button to take 10% from your bank account to make a faster start. Anyway, 5/5.
Spending more than 5% of your money on monsters seems like a big waste. 1) getting twice the gold is better progress than getting twice the EXP since it doesn't give you twice the bonus points (every next level requires more EXP). 2) On top of that, bonus points give you only a small boost to the stats, much less speed boost than you get from buying buildings. 3) monsters don't even show up on the field, so there is not even an aesthetical reason.
edit: Prestige system changed! Thanks for the feebacks!