attack are resource value of cubes are unknown, calculation of skill points earned is unknown, the effect of buying upgrades using cubes are largely unknown.....every thing is unknown please specific them
wall in not bad thing-anyway this is idle game, not keep-every-second-clicking game.
maybe some wall is better than possible upgrade every 10 minute. keep moving!
this game just wont open like many (about half) new games on kongregate, since about March 2020. played on chrome with flash enabled and unity installed.
I cant open this game. a blue/green bar appears middle of screen, and no more things wil happen. on Chrome and latest flash enabled.
what could the problem be?
wtf all my past upgrades/achievements are lost. I logged in and played with Kongregate account, but after being inactive for several days I find my progress totally reset. What happened???
(To be continued)
I suspect the developers are plugging some bitcoin-mining programs into this game, due to the unusually high CPU/energy consumption for a unity-supported game. This is only suspicion but could explain why they want players to actively stay in game.
This can be expected to be another dead pay-to-play game on Kongragate-if they don't fix this soon. Please vote this up if you don't want to see so.
Damn, that's some serious conspiracy theory there. But I can assure you that this isn't the case and you can also send an mail to Kong for further questions before a game can be published they check it.
The high consumption it's because you have hundreds of units active on the screen in a tiny browser that considers a game something with "high" consume. You can check others unity game and you can see that this happen every time.
Please, next time doesn't be so harsh on trowing out judgments like this. I'm an indie developer, not a big AAA studio who just made another COD. Every game I made it's done after work with my free-time that I decided to spend this way. The money that I earn back it's something ridiculously low. Write to me in PM if u want to check it out.
Judgments like this can sink a work made out of a passion for games. I'm constantly updating and adding new things. Hope the next week you'll come back and give it a try.
Very misleading description. Negative to game's future.
It says you get xxx coins per minute when "out of battle", but that require you to constantly stay in game window and check it. If you don't play it actively in battle (alter to other window, while still staying in game menu), then coin generating greatly reduces.
In my occasion I should be generating 4500 coins per MINUTE, but after 2 independent experiment I found out I only get 8000-1000 coins per HOUR. That means you only get about 0.025*coins as described in game, if you alter to other window run this game in background.
Since coins generated by fights can never cover the upgrading cost after lv20, auto generation is almost the only way to get coins. Winning a battle gives 3-4k coins, while upgrade require 200-500k coins. you have to WIN hundreds of battle to get 1 upgrade, plus you can't beat early players, reducing the win rate to no more than 20%.
Most browsers limit the framerate of inactive tabs. You can avoid this by letting the game stay on his own browser instance where is the only tab. I'll update the description, thanks for the feedback.
I made a small update for the game! I always update first on a limited number of sites (in this case, Armor Games) to make sure it works correctly before rolling out more widely. This update contains new map names and two new maps, all the old maps are still there though. :)
Kartridge has a demo (which is the same as the web version), and a greatly expanded early access version which will transition to a full launch early next year.
Kongregate is dead. See those stupid idle game, copied game and this kid-money-leeching one. It's just like those idiot Chinese game sites. Go to Armorgames and Y8, before they go dead too.
Damn, that's some serious conspiracy theory there. But I can assure you that this isn't the case and you can also send an mail to Kong for further questions before a game can be published they check it. The high consumption it's because you have hundreds of units active on the screen in a tiny browser that considers a game something with "high" consume. You can check others unity game and you can see that this happen every time. Please, next time doesn't be so harsh on trowing out judgments like this. I'm an indie developer, not a big AAA studio who just made another COD. Every game I made it's done after work with my free-time that I decided to spend this way. The money that I earn back it's something ridiculously low. Write to me in PM if u want to check it out. Judgments like this can sink a work made out of a passion for games. I'm constantly updating and adding new things. Hope the next week you'll come back and give it a try.